New page + add wood

Mealstorm

Member
Reaction score
2
I have 2 problems.

1st: How can I add more wood to tree?

2nd: I want to give more pages to building for example: On 1st page will be units. On 2nd page will be researchs for melee units. On 3rd page will be research for ranged units. I hope you understand me :D.
 

Squishy

You can change this now in User CP.
Reaction score
127
1. Increase it's health.
2. Spellbooks? Don't completely get what your saying.
 

Delgado

New Member
Reaction score
4
with first i can probabley help have u tried going into object editor?
object editor - doodad's - (???) Tree - Stats - XX Amount of Lumber
is the only way i can think of trying to get the lumber a different amount
or u can try the game constants ! use your custom constants and set amount of lumber from tree XX amount
 

Mealstorm

Member
Reaction score
2
with first i can probabley help have u tried going into object editor?
object editor - doodad's - (???) Tree - Stats - XX Amount of Lumber
is the only way i can think of trying to get the lumber a different amount
or u can try the game constants ! use your custom constants and set amount of lumber from tree XX amount

hmm there is not amount of lumber.. only for repair

In constans I was trying to find this x times, but nothing I found
 

Delgado

New Member
Reaction score
4
ok have u tried the game constants? that im more sure about than the Object editor
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
1. Set the health of the tree to the amount of lumber you want the tree to have. Workers are actually attacking the tree, and the game gives them one lumber to carry.

2. There is no way to give it pages. However, you can try putting spellbooks inside spellbooks, and make the spells inside dummy spells.
 

Mealstorm

Member
Reaction score
2
This I found in one old but good map

Code:
Go to Tech
    Events
        Unit - A unit owned by Player 1 (Red) Starts the effect of an ability
        Unit - A unit owned by Player 2 (Blue) Starts the effect of an ability
        Unit - A unit owned by Player 3 (Teal) Starts the effect of an ability
        Unit - A unit owned by Player 4 (Purple) Starts the effect of an ability
        Unit - A unit owned by Player 5 (Yellow) Starts the effect of an ability
        Unit - A unit owned by Player 6 (Orange) Starts the effect of an ability
        Unit - A unit owned by Player 7 (Green) Starts the effect of an ability
        Unit - A unit owned by Player 8 (Pink) Starts the effect of an ability
        Unit - A unit owned by Player 9 (Gray) Starts the effect of an ability
        Unit - A unit owned by Player 10 (Light Blue) Starts the effect of an ability
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Ability being cast) Equal to Go to Research Page 
                (Ability being cast) Equal to Go to Tech Page 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Go to Research Page 
            Then - Actions
                Unit - Remove Go to Research Page  from (Triggering unit)
                Unit - Remove Tech: Airplanes  from (Triggering unit)
                Unit - Remove Tech: Infantry  from (Triggering unit)
                Unit - Remove Tech: Tanks  from (Triggering unit)
                Unit - Remove Tech: Destruction  from (Triggering unit)
                Unit - Remove Tech: Towers  from (Triggering unit)
                Set player = (Owner of (Triggering unit))
                Trigger - Run Researches Back <gen> (ignoring conditions)
            Else - Actions
                Unit - Remove Research Armor  from (Triggering unit)
                Unit - Remove Research Defense  from (Triggering unit)
                Unit - Remove Research Grain Farming  from (Triggering unit)
                Unit - Remove Research Houses  from (Triggering unit)
                Unit - Remove Research Weapons  from (Triggering unit)
                Unit - Remove Research Wood Cutting  from (Triggering unit)
                Unit - Remove Research Health Enchantment  from (Triggering unit)
                Unit - Remove Research Regeneration  from (Triggering unit)
                Unit - Remove Research Precision  from (Triggering unit)
                Unit - Remove Research Building  from (Triggering unit)
                Unit - Remove Research Movement  from (Triggering unit)
                Unit - Remove Go to Tech Page  from (Triggering unit)
                Unit - Add Go to Research Page  to (Triggering unit)
                If ((Current research level of Tech Infantry  for (Owner of (Triggering unit))) Less than 10) then do (Unit - Add Tech: Infantry  to (Triggering unit)) else do (Do nothing)
                If ((Current research level of Tech Tanks  for (Owner of (Triggering unit))) Less than 10) then do (Unit - Add Tech: Tanks  to (Triggering unit)) else do (Do nothing)
                If ((Current research level of Tech Airplanes  for (Owner of (Triggering unit))) Less than 10) then do (Unit - Add Tech: Airplanes  to (Triggering unit)) else do (Do nothing)
                If ((Current research level of Tech Towers  for (Owner of (Triggering unit))) Less than 10) then do (Unit - Add Tech: Towers  to (Triggering unit)) else do (Do nothing)
                If ((Current research level of Tech Destruction  for (Owner of (Triggering unit))) Less than 10) then do (Unit - Add Tech: Destruction  to (Triggering unit)) else do (Do nothing)

I think I do some changes and it will work...
 

NaPzt3R

You can change this now in User CP.
Reaction score
38
This I found in one old but good map

Code:
Go to Tech
    Events
        Unit - A unit owned by Player 1 (Red) Starts the effect of an ability
        Unit - A unit owned by Player 2 (Blue) Starts the effect of an ability
        Unit - A unit owned by Player 3 (Teal) Starts the effect of an ability
        Unit - A unit owned by Player 4 (Purple) Starts the effect of an ability
        Unit - A unit owned by Player 5 (Yellow) Starts the effect of an ability
        Unit - A unit owned by Player 6 (Orange) Starts the effect of an ability
        Unit - A unit owned by Player 7 (Green) Starts the effect of an ability
        Unit - A unit owned by Player 8 (Pink) Starts the effect of an ability
        Unit - A unit owned by Player 9 (Gray) Starts the effect of an ability
        Unit - A unit owned by Player 10 (Light Blue) Starts the effect of an ability
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Ability being cast) Equal to Go to Research Page 
                (Ability being cast) Equal to Go to Tech Page 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to Go to Research Page 
            Then - Actions
                Unit - Remove Go to Research Page  from (Triggering unit)
                Unit - Remove Tech: Airplanes  from (Triggering unit)
                Unit - Remove Tech: Infantry  from (Triggering unit)
                Unit - Remove Tech: Tanks  from (Triggering unit)
                Unit - Remove Tech: Destruction  from (Triggering unit)
                Unit - Remove Tech: Towers  from (Triggering unit)
                Set player = (Owner of (Triggering unit))
                Trigger - Run Researches Back <gen> (ignoring conditions)
            Else - Actions
                Unit - Remove Research Armor  from (Triggering unit)
                Unit - Remove Research Defense  from (Triggering unit)
                Unit - Remove Research Grain Farming  from (Triggering unit)
                Unit - Remove Research Houses  from (Triggering unit)
                Unit - Remove Research Weapons  from (Triggering unit)
                Unit - Remove Research Wood Cutting  from (Triggering unit)
                Unit - Remove Research Health Enchantment  from (Triggering unit)
                Unit - Remove Research Regeneration  from (Triggering unit)
                Unit - Remove Research Precision  from (Triggering unit)
                Unit - Remove Research Building  from (Triggering unit)
                Unit - Remove Research Movement  from (Triggering unit)
                Unit - Remove Go to Tech Page  from (Triggering unit)
                Unit - Add Go to Research Page  to (Triggering unit)
                If ((Current research level of Tech Infantry  for (Owner of (Triggering unit))) Less than 10) then do (Unit - Add Tech: Infantry  to (Triggering unit)) else do (Do nothing)
                If ((Current research level of Tech Tanks  for (Owner of (Triggering unit))) Less than 10) then do (Unit - Add Tech: Tanks  to (Triggering unit)) else do (Do nothing)
                If ((Current research level of Tech Airplanes  for (Owner of (Triggering unit))) Less than 10) then do (Unit - Add Tech: Airplanes  to (Triggering unit)) else do (Do nothing)
                If ((Current research level of Tech Towers  for (Owner of (Triggering unit))) Less than 10) then do (Unit - Add Tech: Towers  to (Triggering unit)) else do (Do nothing)
                If ((Current research level of Tech Destruction  for (Owner of (Triggering unit))) Less than 10) then do (Unit - Add Tech: Destruction  to (Triggering unit)) else do (Do nothing)

I think I do some changes and it will work...

Make 3 versions of the building. One with units, one with researches and one with whatever else you want. Then make three abilitys, one for each version of the building and give it to them. Then make a trigger that replaces the building with the other version of it, when the ability is used.


...Wow, that's was kinda long.
 

Mealstorm

Member
Reaction score
2
Make 3 versions of the building. One with units, one with researches and one with whatever else you want. Then make three abilitys, one for each version of the building and give it to them. Then make a trigger that replaces the building with the other version of it, when the ability is used.


...Wow, that's was kinda long.

I think this will be enought for that I need.

There are much longer triggers in that map :D
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top