New Program!

LordOglog

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16
I'm making a new program called LordOglog's JASS Death Region Creator which makes JASS code for killing units when they enter a region, basicly this pogram saves you having to create lots of different events if you have lots of different regions. There are a few other programs like this one allready so I would like to know what people would like to make this one different, I am going to put in exempt players e.g. the staff/wandering things in a maze map, along with special and lightning efects.
The BETA version of the program is attached (advanced mode doesn't really work yet but normal does.
Thanks to SFilip for his help finding the format function for me.
 
M

Mini_Dude

Guest
It would be cool if you could also have it generate code for telling people to move from region to region, like for a TD
 

SFilip

Gone but not forgotten
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634
Doing it this way can be rather unstable...
You see the editor is limited with a thing called op limit. If you call too many functions the thread crashes and the execution stops. This means that out of 1000 regions for example the editor might read only 546 (random number in this case, you can't really know when the thread might crash) depending on the number of events and Init parts of other triggers. The worst part is that thread crashing doesn't produce errors or anything so...

A solution can be call ExecuteFunc
Code:
function Trig_Death_Regions_Conditions takes nothing returns boolean
return true
end function

function Trig_Death_Regions_Actions takes nothing returns nothing
call KillUnit( GetTriggerUnit() )
endfunction

//===========================================================================
function InitTrig_Death_Regions takes nothing returns nothing
set gg_trg_Death_Regions = CreateTrigger(  )

call TriggerRegisterEnterRectSimple( gg_trg_Death_Regions, gg_rct_Region_001)
call TriggerRegisterEnterRectSimple( gg_trg_Death_Regions, gg_rct_Region_002)
call TriggerRegisterEnterRectSimple( gg_trg_Death_Regions, gg_rct_Region_003)
call TriggerRegisterEnterRectSimple( gg_trg_Death_Regions, gg_rct_Region_004)
call TriggerRegisterEnterRectSimple( gg_trg_Death_Regions, gg_rct_Region_005)
call TriggerRegisterEnterRectSimple( gg_trg_Death_Regions, gg_rct_Region_006)
call TriggerRegisterEnterRectSimple( gg_trg_Death_Regions, gg_rct_Region_007)
call TriggerRegisterEnterRectSimple( gg_trg_Death_Regions, gg_rct_Region_008)
call TriggerRegisterEnterRectSimple( gg_trg_Death_Regions, gg_rct_Region_009)
call TriggerRegisterEnterRectSimple( gg_trg_Death_Regions, gg_rct_Region_010)

call TriggerAddCondition( gg_trg_Death_Regions, Condition( function Trig_Death_Regions_Conditions ) )
call TriggerAddAction( gg_trg_Death_Regions, function Trig_Death_Regions_Actions )
endfunction
That's the code you currently generate...should be like this to avoid the thread crash:
Code:
function Trig_Death_Regions_Conditions takes nothing returns boolean
return true
endfunction

function Trig_Death_Regions_Actions takes nothing returns nothing
call KillUnit( GetTriggerUnit() )
endfunction

//===========================================================================
function Events_Death_Regions takes nothing returns nothing
local region r = CreateRegion()
call RegionAddRect(r, gg_rct_Region_001)
call RegionAddRect(r, gg_rct_Region_002)
call RegionAddRect(r, gg_rct_Region_003)
call RegionAddRect(r, gg_rct_Region_004)
call RegionAddRect(r, gg_rct_Region_005)
call RegionAddRect(r, gg_rct_Region_006)
call RegionAddRect(r, gg_rct_Region_007)
call RegionAddRect(r, gg_rct_Region_008)
call RegionAddRect(r, gg_rct_Region_009)
call RegionAddRect(r, gg_rct_Region_010)
call TriggerRegisterEnterRegion(gg_trg_Death_Regions, r, null)
set r = null
endfunction

function InitTrig_Death_Regions takes nothing returns nothing
set gg_trg_Death_Regions = CreateTrigger(  )

call TriggerAddCondition( gg_trg_Death_Regions, Condition( function Trig_Death_Regions_Conditions ) )
call TriggerAddAction( gg_trg_Death_Regions, function Trig_Death_Regions_Actions )

call ExecuteFunc("Events_Death_Regions")

endfunction

Also notice that you have a space between "end" and "function" in the conditions part which will cause a syntax error.

Oh and you might consider making this program OpenSource as some people might learn some VB from it. Your choice though.
 

LordOglog

New Member
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16
Ok thanks for your tips I don't know why the space is there? But I can't change that ATM because my PC has locked me out of my prog lol, it should be fine if I reboot. I'll change it to how you said. I didn't think about making it open source but i'll wait unil i've finished all of it before doing that.
 

LordOglog

New Member
Reaction score
16
Update: I have changed it to SFilips way of doing it and added a few more extra bits. I did make a help but its just mucked it up so help has been deleted try. Please try it out and tell me how to make it better thanks!

Edit: oo just noticed I double posted sorry!
 
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