No response to KillUnit()

Evoroth

New Member
Reaction score
11
Hi again. I've been annoyed of this trigger some time. The problem is that the Triggering Unit doesn't respond to it.

At the beginning of the trigger, I declare the local unit variable u, and set it as "GetTriggerUnit()

At the end of the trigger, I first tries to get the unit to stop moving, and then to die. But it ignores it. How could?

JASS:
function Trig_Flytta_Torn_Conditions takes nothing returns boolean
    return ( GetUnitTypeId(GetOrderedUnit()) == 'emtg' )
endfunction

function Trig_Flytta_Torn_Actions takes nothing returns nothing
    local unit u = GetTriggerUnit()

    local rect r 
    local rect s 

    local location l = GetOrderPointLoc() 
    local location ss = GetUnitLoc(GetOrderedUnit())

    local integer sx 
    local integer sy 

    local integer kx 
    local integer ky         

    set r = InWhichRegion(l) 

    set s = InWhichRegion(ss)

    call IssueImmediateOrder(u, "stop") 

    set kx = R2I((GetRectCenterX(r) - 704)/256 * -1 + 1)
    set ky = R2I((GetRectCenterY(r) + 960)/256 + 1)

    set sx = R2I((GetRectCenterX(s) - 704)/256 * -1 + 1)
    set sy = R2I((GetRectCenterY(s) + 960)/256 + 1)

    call KillUnit(u)  
endfunction

//===========================================================================
function InitTrig_Flytta_Torn takes nothing returns nothing
    set gg_trg_Flytta_Torn = CreateTrigger(  ) 
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Flytta_Torn, EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER )
    call TriggerAddCondition( gg_trg_Flytta_Torn, Condition( function Trig_Flytta_Torn_Conditions ) )
    call TriggerAddAction( gg_trg_Flytta_Torn, function Trig_Flytta_Torn_Actions )
endfunction
 

Builder Bob

Live free or don't
Reaction score
249
First it'd be nice to know for sure if the trigger fires or not. Write a debug message somewhere at the top to see if it does.

Next, you have to figure out if the trigger makes it to the end or stops executing in the middle for some reason. The only reason I can see it could ever stop is if there is a problem within InWhichRegion(). Common reasons for exiting a function prematurely include using an uninitialized variable, or running into an unlimited loop or a loop which runs so many times that it breaks the operation limit.
 
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