Sajin
User title under construction.
- Reaction score
- 56
Operation Home Front
Name Pending
Name Pending
An extremely difficult survival game where players defend their base camp along with themselves.
Players choose between a multitude of heroes all which fall into 6 types.
- Tank - Unit whose primary goal is to keep other units from attacking team mates with much lower health.
- Nuke - Unit whose goal is to deal as much damage as possible and quickly eliminate the enemies attacking the tank
- Healer - Unit whose main goal is to keep your other allies from dieing
- Tank/Nuke - Unit which deals damage according to the amount of damage he takes. While is has a slight ability to tank, it will need healing in situations when a primary tank wouldn't. It also deals less damage then a primary nuke
- Nuke/Heal - Unit which heals allies according to how much damage it deals to enemies. It deals less damage and heals for less then a nuke or healer primary.
- Heal/Tank - Unit which heals according to the amount of damage he takes. While is has a slight ability to tank, it will need healing in situations when a primary tank wouldn't. It also heals for less then a primary Heal
While character selection and play style are main aspects of the game, a secondary effect on players would be Key Points around the map which the players are defending. The points include:
Observatory - Provides sight to the main pathway which the enemies come from. This can be a massive tactical advantage because some heroes have an attack range and acquisition range which are much further then their sight range.
Power Plant - Provides power to various user equipment. Without a power plant a player cannot buy items from their base camp shops nor can they place automatic sentries to help fend off the enemies and all auto sentries already on the map lose the ability to attack (they can still be attacked though) As well as shutting off equipment, losing the power plant turns off all lights around your base and around the map, reducing your sight radius during the night by 75%
Terrain
Heroes as of now.
Machine Gunner [Nuke]-
Average damage / health / speed
abilities -
Under mounted Grenade Launcher - Shoots an explosive fragmentation grenade at the targeted area dealing 100 - 400 damage
Stem Pack - Heals target ally for 15-30 health a second for 5-10 seconds
Sprint - Doubles your speed while active drains 3-1 mana per second
AC-130H - Spectre Airstrike - Call in a AC130H airstrike to deal massive damage
abilities -
Under mounted Grenade Launcher - Shoots an explosive fragmentation grenade at the targeted area dealing 100 - 400 damage
Stem Pack - Heals target ally for 15-30 health a second for 5-10 seconds
Sprint - Doubles your speed while active drains 3-1 mana per second
AC-130H - Spectre Airstrike - Call in a AC130H airstrike to deal massive damage
High damage / Low Health / High Speed
abilities
Sprint - Doubles your speed while active drains 3-1 mana per second
Camouflage - For 20 - 50 seconds you have 90% chance to evade attacks
Steady Aim - For 10 - 15 seconds you deal 80 - 100% more damage
-Unknown-
abilities
Sprint - Doubles your speed while active drains 3-1 mana per second
Camouflage - For 20 - 50 seconds you have 90% chance to evade attacks
Steady Aim - For 10 - 15 seconds you deal 80 - 100% more damage
-Unknown-
Low damage / High Health / High Speed
abilities
Taunt - Causes 7 - 20 nearby enemies to attack you
Armor Lock - You move 120 - 90% slower but take 25 - 50% less damage. Drains 1 mana a second
Grenade - Throws a grenade that deals 100 - 500 damage to target location
[Passive] Absorption - Gain 50% health every time you take damage
abilities
Taunt - Causes 7 - 20 nearby enemies to attack you
Armor Lock - You move 120 - 90% slower but take 25 - 50% less damage. Drains 1 mana a second
Grenade - Throws a grenade that deals 100 - 500 damage to target location
[Passive] Absorption - Gain 50% health every time you take damage
High Damage / Low Health / Low Speed
abilities
Fully Auto - For 5 - 10 seconds attack 100 - 300% faster
Steady Aim - For 10 - 15 seconds you deal 80 - 100% more damage
Stem Pack - Heals target ally for 15-30 health a second for 5-10 seconds
[passive] Courage - Every time you attack an enemy all your allies gain 10 - 30 health
abilities
Fully Auto - For 5 - 10 seconds attack 100 - 300% faster
Steady Aim - For 10 - 15 seconds you deal 80 - 100% more damage
Stem Pack - Heals target ally for 15-30 health a second for 5-10 seconds
[passive] Courage - Every time you attack an enemy all your allies gain 10 - 30 health
Low damage / Mid Health / Mid Speed
abilities -
Stem Shield - Places a shield that heals all allied units in range gain 50 - 100 health per second
Sprint - Doubles your speed while active drains 3-1 mana per second
-unknown-
Novocaine - For 10 seconds nearby allies take 60% less damage
abilities -
Stem Shield - Places a shield that heals all allied units in range gain 50 - 100 health per second
Sprint - Doubles your speed while active drains 3-1 mana per second
-unknown-
Novocaine - For 10 seconds nearby allies take 60% less damage
High Damage / Mid Health / Low Speed
abilities -
C4 Trap - Places a c4 patch which when detonated deals 500 - 1500 damage
Missile Turret - Places a missile turret that lasts for 30 - 60 seconds and deals 65 - 240 damage
Sprint - Doubles your speed while active drains 3-1 mana per second
Air strike - Call in an air strike dealing 900 damage to all nearby enemy units.
abilities -
C4 Trap - Places a c4 patch which when detonated deals 500 - 1500 damage
Missile Turret - Places a missile turret that lasts for 30 - 60 seconds and deals 65 - 240 damage
Sprint - Doubles your speed while active drains 3-1 mana per second
Air strike - Call in an air strike dealing 900 damage to all nearby enemy units.
High Damage / Mid Health / High Speed
abilities
Inferno - All nearby enemies take 200-400 damage
Bring The Heat - Increases all nearby allies attack speeds by 30 - 60% for 20 - 30 seconds
[Passive] Backfire - Every time you take damage, all nearby enemies take 50 - 100% of the damage you took
Napalm - Sets an area on fire dealing 50 damage per second for 10 seconds and set the effected units on fire dealing 20 damage for 10 seconds
abilities
Inferno - All nearby enemies take 200-400 damage
Bring The Heat - Increases all nearby allies attack speeds by 30 - 60% for 20 - 30 seconds
[Passive] Backfire - Every time you take damage, all nearby enemies take 50 - 100% of the damage you took
Napalm - Sets an area on fire dealing 50 damage per second for 10 seconds and set the effected units on fire dealing 20 damage for 10 seconds
Progress:
Terrain: | | | | | | | | | |
Triggers: | | | | | | | | | |
Custom Units: | | | | | | | | | |
Abilities: | | | | | | | | | |
Game Play: | | | | | | | | | |
-Game Play Screenshots coming soon-
Version 0.04 is up.
Win Lose + Revival system implemented. More Skills Wave Counter all added along with other various little things.Comments please
Also I still need ideas for heroes and abilities so any input would be nice you also get +rep per post(with idea) until I cant give any more