WuHT
New Member
- Reaction score
- 6
well i have these summonable units...
That have the ability to Heal allies in an AoE (triggered effect) whenever they die.
I want it so be a battle-only heal, ie the healing will take effect during actual fighting against enemies.
It's working fine until i realize it can be abused by just casting the summons to let them expire and heal creatures. Is there a way i set it so there is a condition that goes like this..
Owner of killing unit is equal to players unallied with owner of summoned unit ??
I have owner of killing unit is NOT equal to owner of summoned unit..and that does the EXACT opposite of what i want!!
Or do i have to play wit variables a bit?
That have the ability to Heal allies in an AoE (triggered effect) whenever they die.
I want it so be a battle-only heal, ie the healing will take effect during actual fighting against enemies.
It's working fine until i realize it can be abused by just casting the summons to let them expire and heal creatures. Is there a way i set it so there is a condition that goes like this..
Owner of killing unit is equal to players unallied with owner of summoned unit ??
I have owner of killing unit is NOT equal to owner of summoned unit..and that does the EXACT opposite of what i want!!
Or do i have to play wit variables a bit?