Trigger:
- Argent Defender
- Events
- Unit - A unit Is attacked
- Conditions
- (Level of Argent Defender (TANK) for (Attacked unit)) Greater than 0
- Actions
- Set ArDefDMG = (Damage taken)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of Argent Defender (TANK) for (Attacked unit)) Equal to 1
- Then - Actions
- Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) + (ArDefDMG x 0.20))
- Else - Actions
- If - Conditions
- Events
This is the trigger. I want this passive ability to reduce the damage taken by 20%, but this method is not working. What's wrong?
PS. The unit does have the ability and everything in that genre is OK.