Heya, I'm making an RPG where I want to have this system
of a spellbook that contains 5 passive abilities (or more if I feel like it).
So I was thinking of setting HP/Mana reg to 0 from int and str.
And 0 armor and attckspeed from agi.
And have a Passive for each of those in my spellbook, that levels up as your hero levels. Just so you can keep track of how much regen/attackspeed Crit chance, Evade chance or whatever..
My heros can get level 20. And I was planning on doing each ofthese passive spells with 40 levels, and level up them once every level. And when a hero gets items that say "+3% Critical strike chance". I just add levels to "critical strike chance" passive for that hero.
Questions I have on this is. How do I make a good passive mana and HP regen ability.
And how would I go about making them level up as Heroes aquire items, and if hero looses an item setting them back.
I was thinking an Integer of 40 (each level).
But I'm pretty unsure.
Also If you have a better idéa on how this would be done in any form, please share
of a spellbook that contains 5 passive abilities (or more if I feel like it).
So I was thinking of setting HP/Mana reg to 0 from int and str.
And 0 armor and attckspeed from agi.
And have a Passive for each of those in my spellbook, that levels up as your hero levels. Just so you can keep track of how much regen/attackspeed Crit chance, Evade chance or whatever..
My heros can get level 20. And I was planning on doing each ofthese passive spells with 40 levels, and level up them once every level. And when a hero gets items that say "+3% Critical strike chance". I just add levels to "critical strike chance" passive for that hero.
Questions I have on this is. How do I make a good passive mana and HP regen ability.
And how would I go about making them level up as Heroes aquire items, and if hero looses an item setting them back.
I was thinking an Integer of 40 (each level).
But I'm pretty unsure.
Also If you have a better idéa on how this would be done in any form, please share