Aaronx
New Member
- Reaction score
- 6
Hey, thanks for helping.
I have made an ability based on Bash called Lightning Strike. I want it to create a lightning bolt effect on the enemy, and deal bonus damage.
Should I just leave the damage part to the spell?
Heres the trigger i have so far and its not working
and I also dont know how to change the trigger to do different damages with different ranks of the spell.
Again, thanks for helping. If I've left something out that you need to know, just tell me.
I have made an ability based on Bash called Lightning Strike. I want it to create a lightning bolt effect on the enemy, and deal bonus damage.
Should I just leave the damage part to the spell?
Heres the trigger i have so far and its not working
Code:
Lightning Strike
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Strike
Actions
Special Effect - Create a special effect at (Target point of ability being cast) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Unit - Cause (Casting unit) to damage (Triggering unit), dealing 20.00 damage of attack type Normal and damage type Normal
and I also dont know how to change the trigger to do different damages with different ranks of the spell.
Again, thanks for helping. If I've left something out that you need to know, just tell me.