dead-manakin
New Member
- Reaction score
- 5
Hello, I am now working on a copy of survival to see how well I can recreate it / improve it. Right now i am having a few difficulties with the pathing for making monsters spawn every 0.5 seconds and aromatically find a random human player to attack and stay on that person until either: another person attacks it, or another person comes very close to it. So far I have a Trigger that states the following:
Events:
Map initialization
Conditions:
Actions:
Unit Group - Order (Units in (Playable map area) owned by Player 12 (Brown)) to Attack (Random unit from (Units of type Marine))
How could I make it better? Or better yet, completely turn it around and use variables or something.
Events:
Map initialization
Conditions:
Actions:
Unit Group - Order (Units in (Playable map area) owned by Player 12 (Brown)) to Attack (Random unit from (Units of type Marine))
How could I make it better? Or better yet, completely turn it around and use variables or something.