Patroling

Ok...That's nice...And we're supposed to read your mind to know what you've got already? :D Lol, post your trigger that isn't working so I can see what's wrong.
 
Alexander said:
Ok...That's nice...And we're supposed to read your mind to know what you've got already? :D Lol, post your trigger that isn't working so I can see what's wrong.
well heres the thing... thats what i need A trigger i don't got one. ive been looking but can't find nething of the subject that i want
 
Obviously all you have to do is create a region and order a preplaced unit to patrol to it. No, created units can't patrol. If you're making a TD, you have to select all of the units in their regions and blah and put them all into a unit group and order them as a unit group of last created units to patrol to blah.
 
Rinpun said:
Obviously all you have to do is create a region and order a preplaced unit to patrol to it. No, created units can't patrol. If you're making a TD, you have to select all of the units in their regions and blah and put them all into a unit group and order them as a unit group of last created units to patrol to blah.
well first of all thats not helping im making a maze and i can't find out how to make them ptrol there :\
:banghead: :banghead:
 
What he said! :D

Hmm, Rinpun, created units cannot patrol? Why so?
 
You can order last created unit to patrol to blah, but if you've created a group of twenty units, you'll only see the last one attempting to move, and he'll usually be in the middle of the pack, therefore making the patrol not work. You have to use unit groups.

Actually, this will work.

Unit Group - Order (Units in <unitcreationregion>) to Patrol To (Center of <destinationregion>)
 
Do it manually then.

Code:
Events:
     Unit enters <region1>
Conditions:
Actions:
     Order (entering unit) to move to <region2>.

Code:
Events:
     Unit enters <region2>
Conditions:
Actions:
     Order (entering unit) to move to <region1>.
 
Patrol will work. Don't bother with complexity if it isn't needed.
 
Also, if you want it to be a computer controlled unit, you may want to add a condition such as:
Owner of Entering unit is equal to Player<whatever> <or Neutral Hostile/Passive>
 
Yea, and my little action I edited into one of my older posts (look up) should be used in every little creation trigger. As long as no one else is in the spawning area, it should work.
 
OK, this is getting confusing because the three of us keep posting within 2 seconds of each other! Here is my idea for a created unit:

To CREATE the unit!
E: <Depends on if you want this running from map init, or after a time...Choose either Map Initilization, or Game time elapsed>
C:
A: Create <X amount> of <Y type of units> at Center of <RegionQ>

To PATROL the unit.
E: A unit enters <RegionQ>
C: Owner of Entering Unit is equal to <Whatever>
A: Issue Patrol to Entering Unit

However, if the unit is preplaced, you can merely pick the unit, I'm sure. Easy, simple, and everyone's happy! :D
 
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