C
Chindril
Guest
Hi, this is a quick question about performance when using globals. Let's say you are using a LOT of globals (say, 10000+) in JASS (inside a globals / endglobals) tag. Would there be any slow down or not ? I presume there won't be, but I want to be sure.
The only issue I see would be if you fill the physical memory of the machine that runs the game, then it would slow down a lot (and crash eventually), but you would need an impossible number of variables for that to happen.
Otherwise, is there any drawbacks ? If yes, are they related to a type of globals (say handles), or all of them ?
Thanks
- Chindril
The only issue I see would be if you fill the physical memory of the machine that runs the game, then it would slow down a lot (and crash eventually), but you would need an impossible number of variables for that to happen.
Otherwise, is there any drawbacks ? If yes, are they related to a type of globals (say handles), or all of them ?
Thanks
- Chindril