Vexorian
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  • I am waiting for my copy of SC2 to arrive. I had to do many funny bussiness to get an original US version . Since around here, all that is available is a pirate copy of the version in Spanish and I don't want to touch it at all. When it arrives, I will try to do stuff which will probably appear in sc2c.org .

    But I am not very sure if I have the will to get into SC2 as much as I did with WC3.
    To be honest in WC3 there was a lot of work and I am not sure if I have another 5 years to do the same with SC2.
    Are the chances big to see you in Starcraft II ? I do hope that a legend like yourself considers joining the new battlefield of mapping.
    TERRYperfect: It is easy actually, just use SetUnitAnimationByIndex (If I remember correctly) on the pandaren's death event. And play the correct animation id. You may need to try all numbers starting from 1 until you find the correct id or open the mdl and count the animation number.

    TooltipError: You would need to edit scripts/blizzard.j but such idea is pretty bad and unnecessary.



    Gtam: it blows. Well not really, but after a while you get pretty tired of not being able to just "return false" to exit a function, instead you need "result:=false; exit;" and it makes everything bloated.
    I heard that you've made a demo of "How to create the death animation of Fire/Storm/Earth Panda~
    I've try my best to search it, but I can't find it in the forum...

    Can you send it to me? or give me the link?

    thank you!
    hey i heard you programed in delphi.
    I just wanted to hear what you think about the Delphi
    4: What happens here is that the toString function is inlined much after the part that processes methods. So it wouldn't change without improving the optimizer (which will happen soon).

    Just move the methods to above their calls for now.
    >I think it is because of it not finding out stuff about I2S being a native or something like that.

    Thanks for your reply.

    Replace I2S with MyStringArray and you will find the same result. I think it is that the inlining engine does not search that far or something - it seems calling a lower method that reads from a higher function doesn't inline.

    I actually use this in AIDS. I will recode it if you won't fix it (to avoid this), just let me know (post here or whatever). :)
    Could you make your parser so it doesn't need keywords, like in java?
    e.g.
    int i = 0
    i = i + 1
    GetUnitX(whichUnit)

    etc...
    I think it is because of it not finding out stuff about I2S being a native or something like that.
    Hi Vex,

    Just wanted to report this:

    function ToString takes integer i returns string
    return I2S(i)
    endfunction

    struct y

    method show takes nothing returns nothing
    call BJDebugMsg("This is:")
    call BJDebugMsg(this.str) // Does a triggerexec instead of inlining.
    call BJDebugMsg(this.toStr()) // Does a triggerexec instead of inlining.
    endmethod
    private method operator str takes nothing returns string
    return ToString(this) // Changing this to I2S(this) makes it inline.
    endmethod
    private method toStr takes nothing returns string
    return ToString(this) // Changing this to I2S(this) makes it inline.
    endmethod

    endstruct

    function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
    call y.create().show()
    endfunction

    Don't know how else to contact you about this. Inlines don't seem to recurse properly or something, at least in some situations. :)
    Is one needed on windows? If you are on windows, the answer is nope.

    If you are on Linux, it seems it can compile in 64 bits just fine, I've seen many distro package of it in 64 bits
    (all of this assuming you meant Xye)
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