Physics of jumping

wraithseeker

Tired.
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How do I find them?

I know finding velocity issues is

V = Vi + at
Vi= vf-at
vf = 0

How would I go about doing it? It should not be a vertical jump.

I have seen the physics of jumping tutorial but I do not want to do a vertical jump.

Anybody here has the formula to do the rest?
 

wraithseeker

Tired.
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122
I'm using it for EKB but it doesn't work too well and accurate. But there's not difference really between Moyack's script and Acehart's script.

Parabola makes the jump slow down at the end which is not really right.
 

saw792

Is known to say things. That is all.
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The jump can't slow down at the end in a parabola... The speed the unit travels is independent of the flying height. If you mean the rate of change of fly height slows at the end it actually gets faster (steeper drop for less distance).
 

MaxTM

New Member
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2
It's all just about the parabola formula, what Aces Heart use is the Quadratic Function, which is not the same as the parabola's, but indeed works.
 

wraithseeker

Tired.
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122
I don't understand though.

In my test, It seems that the unit gets knocked really fast and slows down by abit (It's noticeable)
MaxTm, I don't understand what you are trying to say....
 
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