Pick Nearby Tree

warden13

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Hello. I want to store the nearest tree to caster, to a variable. I couldn't do it in GUI. If you can, reply please. +Rep for the first answer that works.
 
Is this helpful?
Trigger:
  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Set Temp_Point = (Position of No unit)
      • Set TempRegion = (Region centered at Temp_Point with size (100.00, 100.00))
      • Set Temp_Destrucible = (Random destructible in TempRegion matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Temp_Destrucible Equal to No destructible
        • Then - Actions
          • Custom script: call RemoveRect(udg_*TempRegion*)
          • Set TempRegion = (Region centered at Temp_Point with size (150.00, 150.00))
          • Set Temp_Destrucible = (Random destructible in TempRegion matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Temp_Destrucible Equal to No destructible
            • Then - Actions
              • Custom script: call RemoveRect(udg_*TempRegion*)
              • Set TempRegion = (Region centered at Temp_Point with size (150.00, 150.00))
              • Set Temp_Destrucible = (Random destructible in TempRegion matching ((Destructible-type of (Matching destructible)) Equal to Summer Tree Wall))
              • -------- Etc, etc. --------
            • Else - Actions
              • Custom script: call RemoveRect(udg_*TempRegion*)
              • Custom script: call RemoveLocation (udg_Temp_Point)
        • Else - Actions
          • Custom script: call RemoveRect(udg_*TempRegion*)
          • Custom script: call RemoveLocation (udg_Temp_Point)

Then afterwards, once it detects a tree it will clear the Region and unit point and you will be left with your destructible in TempDestructible to do whatever you want. It may leak a bit, but overall it -should- do what you want. Make sure once you get to your final size you destroy the region/point.

Edit: If you want me to refine it better or make it work for your map, just ask. ;D
 
Worked great. Thank you +rep.
And I am not maping just got a sudden idea of spell, and making it.
 
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