Picking units help

Monictor

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So I am making a simple trigger where a unit enters a region, which causes all ground units in another region to move instantly to a third region.

Here's what I have for the action:

Unit Group - Pick every unit in (Units in P1 Zone <gen> matching (((Picked unit) is A ground unit) Equal to True)) and do (Unit - Move (Picked unit) instantly to (Center of P1TL Positioner <gen>))

There are both ground units and structures in the region I am picking the units from, but I only want to pick the ground units. However, this trigger does nothing. However, when I change (((Picked unit) is a ground unit) Equal to False)), the trigger moves all the units, including the buildings, to the target region. I have checked all my unit's classifications. The ground units are ground and the structure are structure. When I try to move just the structures (to test it), nothing happens either.

What I am thinking is wrong is the "matching (((Picked unit)" is messing it up because no unit is picked yet. But I cannot seem to find the correct function to make the matching check (unit is a ground unit) or something like that.

Any help would be appreciated.
 
First of all, a building is a ground unit. You need to use "Unit is a Structure equals to false"
Second, replace the first Picked Unit with Matching unit.

In short you should have this:
Unit Group - Pick every unit in (Units in P1 Zone <gen> matching (((Matching Unit) is A Structure) Equal to False)) and do (Unit - Move (Picked unit) instantly to (Center of P1TL Positioner <gen>))
 
bOb: Tried that. When I make it matching unit is a structure equal to false, it still moves the structures.

I just tried a different route but still didn't work:
Unit Group - Pick every unit in (Units in P1 Zone <gen>) and do (Actions)
Loop - Actions
If (((Picked unit) is A ground unit) Equal to True) then do (Unit - Move (Picked unit) instantly to (Center of P1TL Positioner <gen>)) else do (Do nothing)

It results in the same thing as my first trigger. When I change (Picked unit is a ground unit) equal to false), it moved both the ground units and the structures.

Anyone know what's going on/ how to fix this? It seems like it is disregarding my unit classifications, but I don't know how.
 
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