Deep thought
New Member
- Reaction score
- 1
I searched the forum and came upon many answers, but all of them contridicted each other. So, I just want to know 1. does this leak?
If it does, then 2. does this fix it or does it still leak?
Trigger:
- testa2
- Events
- Conditions
- Actions
- Game - Display to (Player group((Owner of (Dying unit)))) the text: blarg
If it does, then 2. does this fix it or does it still leak?
Trigger:
- testa1
- Events
- Conditions
- Actions
- Set CavePlayerGroup = (Player group((Owner of (Dying unit))))
- Game - Display to CavePlayerGroup the text: blarg
- Custom script: call DestroyForce (udg_CavePlayerGroup)