Player group leaks and GUI

Deep thought

New Member
Reaction score
1
I searched the forum and came upon many answers, but all of them contridicted each other. So, I just want to know 1. does this leak?

Trigger:
  • testa2
    • Events
    • Conditions
    • Actions
      • Game - Display to (Player group((Owner of (Dying unit)))) the text: blarg


If it does, then 2. does this fix it or does it still leak?

Trigger:
  • testa1
    • Events
    • Conditions
    • Actions
      • Set CavePlayerGroup = (Player group((Owner of (Dying unit))))
      • Game - Display to CavePlayerGroup the text: blarg
      • Custom script: call DestroyForce (udg_CavePlayerGroup)
 
I've got another question but I really don't want to open up another thread like a spammer. Just wanted to make sure that this doesn't leak at all:

Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Clicked dialog button) Equal to Map_DialogButton[(0 + (Integer A))]
    • Then - Actions
      • Set Map_UnitGroup = (Units of type Shady Dealer (Armor))
      • Unit Group - Pick every unit in Map_UnitGroup and do (Actions)
        • Loop - Actions
          • Set Map_Point = (Position of (Picked unit))
          • Set Map_PlayerGroup = (Player group((Player((Integer A)))))
          • Cinematic - Ping minimap for Map_PlayerGroup at Map_Point for 1.00 seconds
          • Custom script: call RemoveLocation (udg_Map_Point)
          • Custom script: call DestroyForce (udg_Map_PlayerGroup)
      • Custom script: call DestroyGroup (udg_Map_UnitGroup)
    • Else - Actions



Particularly the part within the unit group.
 
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Clicked dialog button) Equal to Map_DialogButton[(0 + (Integer A))]
    • Then - Actions
      • Set Map_UnitGroup = (Units of type Shady Dealer (Armor))
      • Unit Group - Pick every unit in Map_UnitGroup and do (Actions)
        • Loop - Actions
          • Set Map_Point = (Position of (Picked unit))
          • Set Map_PlayerGroup = (Player group((Player((Integer A)))))
          • Cinematic - Ping minimap for Map_PlayerGroup at Map_Point for 1.00 seconds
          • Custom script: call RemoveLocation (udg_Map_Point)
          • Custom script: call DestroyForce (udg_Map_PlayerGroup)
      • Custom script: call DestroyGroup (udg_Map_UnitGroup)
    • Else - Actions
Shouldn't leak. However the:
Trigger:
  • (Clicked dialog button) Equal to Map_DialogButton[(0 + (Integer A))]

Didn't make any sence. :p
0 + Intreger A = Intreger A isn't it?
 
well, in GUI you cannot remove all leaks. for example each time you set unitgroup variables you will leak no matter what you are trying to do.
the only difference is how much you leak.

the way your script is written is fine, thats the best one can do to prevent leaks. still it leaks.
to remove them all only Jass can help you.

or you could keep the unitgroup global adding all Shady Dealer units when entering the map to the group and removing them from the group after dieing. this way you wouldnt have to set the group each time the trigger fires and thus even less memory leaks.
 
Shouldn't leak. However the:
Trigger:
  • (Clicked dialog button) Equal to Map_DialogButton[(0 + (Integer A))]

Didn't make any sence. :p
0 + Intreger A = Intreger A isn't it?

Yeah, I know it is, that's just for easier triggering when I copy and paste it :p

well, in GUI you cannot remove all leaks. for example each time you set unitgroup variables you will leak no matter what you are trying to do.
the only difference is how much you leak.

the way your script is written is fine, thats the best one can do to prevent leaks. still it leaks.
to remove them all only Jass can help you.

or you could keep the unitgroup global adding all Shady Dealer units when entering the map to the group and removing them from the group after dieing. this way you wouldnt have to set the group each time the trigger fires and thus even less memory leaks.

Damn, that kinda sucks. Oh well, though...
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top