Cfw_Master
New Member
- Reaction score
- 1
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Tavern <gen>) over 0.00 seconds
Set playingNumber = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
Unit - Create 1 DummyCaster for Player 1 (Red) at (Center of Tavern <gen>) facing Default building facing degrees
Couldn't find a better way to do the pan camera
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Tavern <gen>) over 0.00 seconds
Set playingNumber = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
Unit - Create 1 DummyCaster for Player 1 (Red) at (Center of Tavern <gen>) facing Default building facing degrees
Couldn't find a better way to do the pan camera