Player Map Handicap

Cfw_Master

New Member
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1
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Tavern <gen>) over 0.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Tavern <gen>) over 0.00 seconds
Set playingNumber = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
Unit - Create 1 DummyCaster for Player 1 (Red) at (Center of Tavern <gen>) facing Default building facing degrees

Couldn't find a better way to do the pan camera :eek:
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Code:
Actions
    For each (Integer A) from 1 to 8, do (Actions)
        Loop - Actions
            Camera - Pan camera for (Player((Integer A))) to (Center of Tavern <gen>) over 0.00 seconds
    Set playingNumber = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
    Player - Set Neutral Hostile handicap to (80.00 + (5.00 x (Real(playingNumber))))%
You have to do "Conversion - Convert Integer To Real".
 
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