In a Dota - like map
A hero has the ability to increase an ally hero or enemy hero Attackspeed by 80% but reduce the target sight
I try to create this skill, it work actually but it doesn't really look good.
If the Target sight is at 100 when reduce when he walk there is a chance tht he will left the player sight radius causing the model to disappear before reappearing shortly after that, there's nothing wrong with this but it doesn't looks paticularly good.
For sght reduction I enter negtive values into "Item Sight Range Bonus" then add the skill to the unit
When use the unit still has the sight of allies unit and Towers and creeps, I want it to be completely dark so I try denying the vision of these unit via using
Pick all allies of (Owner of triggering unit)
- Deny Vision
However this doesn't work!! I don't know why though
The skill right now is decent,
The skill mechanism works great (Except you still have the vision of all allies unit))
But the eye candy is horrible
will anyone help me improve this skill please
A hero has the ability to increase an ally hero or enemy hero Attackspeed by 80% but reduce the target sight
I try to create this skill, it work actually but it doesn't really look good.
If the Target sight is at 100 when reduce when he walk there is a chance tht he will left the player sight radius causing the model to disappear before reappearing shortly after that, there's nothing wrong with this but it doesn't looks paticularly good.
For sght reduction I enter negtive values into "Item Sight Range Bonus" then add the skill to the unit
When use the unit still has the sight of allies unit and Towers and creeps, I want it to be completely dark so I try denying the vision of these unit via using
Pick all allies of (Owner of triggering unit)
- Deny Vision
However this doesn't work!! I don't know why though
The skill right now is decent,
The skill mechanism works great (Except you still have the vision of all allies unit))
But the eye candy is horrible
will anyone help me improve this skill please