Point leaks.

Super.Gnome

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I have this simple custom spell.

Trigger:
  • Medicine Ball
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Medicine Ball
    • Actions
      • Set TempPoint = (Target point of ability being cast)
      • Unit - Create 1 Dummy for (Owner of (Casting unit)) at TempPoint facing Default building facing degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit - Add Medicine ball dummy to (Last created unit)
      • Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
      • Custom script: call RemoveLocation (udg_TempPoint)


I was under the impression that I had to remove that point leak, even though it's in a variable... just wanted to confirm this.
 
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