rover2341
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- Reaction score
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Send a Unit To one point, and then send him to the next spot as soon as he gets there.
Keep in mind that when you send a unit to a point war craft will stop that unit with in 20 of that point. If its much less then 20 away and it notices, then it doesn't move at all.
The Steps Used
Setup
Start
Check If Unit Reached Point
Setup
First Create An Array of Points.
Second crate a Counter (To Keep Track of what your on)
Third Create a TotalPoints (So you know how many points)
Start
Forth Create A Unit And Send it To the first point
5th Turn on the trigger Check if Unit Reached Point
Check If Unit Reached Point
Every (.1) sec (or your choice of how often)
Check If the unit is with in 20 of x and 20 of y.
If So Then Current Point + 1.
And send unit to next point.
Then check if You have made it too all your points, and if you have turn off Check If Unit Reached Point
This is a system i came up with when working on projects that required units to have many different points, and points that were defined in game. I found it to be more easy to deal with then creating moving and working with triggered regions.
Any questions or comments are welcome.
Keep in mind that when you send a unit to a point war craft will stop that unit with in 20 of that point. If its much less then 20 away and it notices, then it doesn't move at all.
The Steps Used
Setup
Start
Check If Unit Reached Point
Setup
First Create An Array of Points.
Second crate a Counter (To Keep Track of what your on)
Third Create a TotalPoints (So you know how many points)
Code:
Set up Points
Events
Map initialization
Conditions
Actions
Set CustomPoint[0] = (Point(0.00, 1000.00))
Set CustomPoint[1] = (Point(1000.00, 0.00))
Set CustomPoint[2] = (Point(1000.00, 1000.00))
Set CustomPoint[3] = (Point(2000.00, 2000.00))
Set CustomPoint[4] = (Point(0.00, 0.00))
Set TotalPoints = 5
Set CurrentPoint = 0
Start
Forth Create A Unit And Send it To the first point
5th Turn on the trigger Check if Unit Reached Point
Code:
Start
Events
Player - Player 1 (Red) types a chat message containing Start as An exact match
Conditions
Actions
Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Set MyUnit = (Last created unit)
Unit - Order MyUnit to Move To CustomPoint[CurrentPoint]
Trigger - Turn on Check If Unit Reached Point <gen>
Check If Unit Reached Point
Every (.1) sec (or your choice of how often)
Check If the unit is with in 20 of x and 20 of y.
If So Then Current Point + 1.
And send unit to next point.
Then check if You have made it too all your points, and if you have turn off Check If Unit Reached Point
Code:
Check If Unit Reached Point
Events
Time - Every 0.10 seconds of game time
Conditions
(X of (Position of MyUnit)) Greater than ((X of CustomPoint[CurrentPoint]) - 20.00)
(X of (Position of MyUnit)) Less than ((X of CustomPoint[CurrentPoint]) + 20.00)
(Y of (Position of MyUnit)) Greater than ((Y of CustomPoint[CurrentPoint]) - 20.00)
(Y of (Position of MyUnit)) Less than ((Y of CustomPoint[CurrentPoint]) + 20.00)
Actions
Set CurrentPoint = (CurrentPoint + 1)
Trigger - Run Send Unit To Point <gen> (checking conditions)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CurrentPoint Equal to (TotalPoints - 1)
Then - Actions
Trigger - Turn off Check If Unit Reached Point <gen>
Else - Actions
This is a system i came up with when working on projects that required units to have many different points, and points that were defined in game. I found it to be more easy to deal with then creating moving and working with triggered regions.
Any questions or comments are welcome.
Code: