Capndrs
New Member
- Reaction score
- 3
So i have an ability that isnt based on a poisoning ability.
It is based off the crushing wave ability and it gives a buff called 'poisoned' to the hit units (i hope)
Anyways, I have played around a bit, but how would I make it so that when the unit has the buff it loses 20 health a second.
What would the trigger event be?
How would it detect all the units effected?
Trigger?
It is based off the crushing wave ability and it gives a buff called 'poisoned' to the hit units (i hope)
Anyways, I have played around a bit, but how would I make it so that when the unit has the buff it loses 20 health a second.
What would the trigger event be?
How would it detect all the units effected?
Trigger?