-OverpoweR-
Member
- Reaction score
- 13
Blockinlick said:I couldn't figure figure out how to make the [Player 1: Victory] trigger dependent on an event [Which I would like to be when the farm at the end is destroyed].
Trigger:
- VictoryForPlayer1
- Events
- Unit - Farm 0029 <gen> Dies
- Conditions
- Actions
- Game - Victory Player 1 (Red) (Show dialogs, Show scores)
- Events
would that answer your question..?
EDIT:
[QUOTE="Blockinlick]You should notice that, despite the players having custom tech trees and the "Create starting units" action is deleted, the map still starts you with your 5 workers and all buildings/units are accessible. [/QUOTE]
On this map, you dont want to have any starting units ? Im sorry,im confused