Argentine
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Project Eternity
Help -Needed-
Project Eternity is a completely unique single player RPG. We want our players to feel like they are playing a totally different game. The goal of the game is simple: To not have a true ending.
Although there is a deep and touching story here, there is also much interaction with the world. Mini-game type events, leading raids on enemy cities, becoming a traitor to your own faction and joining another, or starting your own, taking control of towns or cities (and having to keep control of them). This game can truly be of epic proportions and all easily without using World Editor mods (except maybe to eliminate the doodad limit )
Help -Needed-
Project Eternity is a completely unique single player RPG. We want our players to feel like they are playing a totally different game. The goal of the game is simple: To not have a true ending.
Although there is a deep and touching story here, there is also much interaction with the world. Mini-game type events, leading raids on enemy cities, becoming a traitor to your own faction and joining another, or starting your own, taking control of towns or cities (and having to keep control of them). This game can truly be of epic proportions and all easily without using World Editor mods (except maybe to eliminate the doodad limit )
Features of the game currently include but are not limited to:
- A functional 3rd person camera system with arrow key camera rotation
- Purchasable Houses in each town you visit.
- Weapon and armor models which will 'attach' to the player's hero model when you obtain new gear.
- Respawn/Revival system for creeps and Town Guards.
- Gender/Race Chooser (Choose who you will be before you start the game)
- The ability to attack the town guards or citizens, causing the guards all to become hostile to you and attack you. (Once a guard kills you, you will be reset to allied with them and you will be fined.)
Features Not yet Completed that I would like to see implemented into the game engine are:
- The mini-game/events I mentioned previously
- Any sort of custom inventory system that would be possible without the use of any 3rd party programs that alter the World Editor
- Game Caches: Moving from one map to the next and then even back again, saving all necessary information. (I want the player to be able to explore other parts of the world, go into a cave and have the game load a different map. This is feature is in the Warcraft 3 tutorial campaign with Rexxar - The Founding of Dorotar(spell check wants me to call it Dorothy)
- Weapon and armor customization methods And many, many more features.
In Project Eternity I want the hero's leveling experience to be fully customizable. The player will be able to choose which aspect of their hero to improve with skill points they earn from leveling up. (using lumber as skill points) The hero will begin with a small amount of skill points and begin with no spells or abilities and the player will be able to improve spells/abilities or attributes as they gain skill points. (more details later today)
Gear Customization
I want the player's gear to be as customizable a possible. There will be several styles of armor/clothing and weapons for the hero to choose from, but that's not all. I plan to use some kind of Runes that will be able to modify your weapons which will even be removable.
What will the Runes system do for you? It gives the player the ability to use different strategies when customizing their gear for battle.
With runes you can:
-change your attack type with certain runes (from normal to lightning, fire, water ect..)
-Learn spells through your runes
-Get special buffs/debuffs like mana or health regen
-Attach runes to weapons or armor
-Runes will have a different effect when attached to armor than to a weapon.
-And more
Here's where I tell you what I need help with.
To make it very clear I am looking for help from people who are willing to sign on for this project with the clear intention of becoming a "team member" and really focus and communicate with myself and each other about the project. It must be clear that no changes to other team member's content may be changed without strict permission from that team member. (Unless you had to fix a trigger of theirs to work properly with a trigger of yours and only if you know what you are doing.)
Another rule is ALWAYS save a backup version of a map before doing anything with it at all, and always, always save your work regularly (not over the backup file )
So here's a list of what I need for my Project Team: People who have extensive knowledge in:
- Triggering -
1.)Cinematic and Quest Triggers. (to follow a very specific story line I have written)
2.)Camera triggers.
3.)Game-cache and moving from one map to another and back.
- Modeler - I could use, but don't need, better and more variety of unarmed (weaponless) and almost armor-less unit models with no hero glow of any kind. I need proper attachment points on these models, i need male and female models of a few different races and I need melee and ranged attack animations for said models.
(Thanks, that is all for now and please reply or send a PM if you would like to join me for Project Eternity, where we hope to make a beautiful interactive world where a player can truly create their own environment and continue to play in the same world as long as they like.)
I will edit this post whenever for information is available so please check back often.
Progress:
Terraining (11%) <- I will do all the terraining myself.
Triggering (7%) <- I am very capable of most game-play style triggering. See above for what I need help with.
Modeling (68%) <- I have most of the models I need and have already tested that they work in another map. I will upload the remaining models when I create the rest of the in game items to which the models correspond.
If you have more ideas for any of the features above, or ideas for features you think would be great in an RPG then please post them.