Question about gameplay constants

IceWarrior98

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I have just a couple questions about some constants.

1) HeroXP Gained Creep Reduction Table: Am I correct when I say that the first value deals with creeps the same level as the hero and as the values go down the experience gained lowers (or raises, depends on the values). And does this work with normal units too or is that "Normal, Table"?

2) HeroXP Required: Does this run the same as the "Auto Fill Levels" in the Abilities tab? So if I made a table of required XP I don't need level factor because it'll use my own custom requirements instead?

Sorry of I sound majorly noobish I'm just trying to understand the constants a bit more.
 

Sim

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1) It works with creeps of the said level (in the table) and it defines, in percentage, the experience value of the unit compared to the value it's supposed to give. Setting 100, simply, would mean that every creep gives full experience, regardless of your hero's level. It doesn't take into consideration the level of the hero - it takes the creep's experience, which is already calculating the hero's level.

It doesn't work with normal units.

2) You could set the level factor to 0 and, yes, define your own table of required experience.
 

AceHart

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> It doesn't take into consideration the level of the hero

???

If your Hero kills something and is level 1, the first value in the table will be used.
I.e. you get that many % of however much that Creep gives.
If your Hero kills something and is level 2, the second value ...
...


> if I made a table of required XP

The game will use the table until it runs out of table.
Once it has run out of table, the other values will be used to determine the rest.
So, yes, if your table covers all levels... doesn't matter what the rest looks like.
 
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