Once there from the menu go to Data -> Import Files... (Ctrl+I)
A dialog should pop up that shows you the files in the currently selected folder to import from.
Click on the Browse button and change the folder to the one that contains your .m3 file. The file should show up
in the list and if the checkbox next to it is not checked, check it and click ok. You should import the model's textures
the same way.
Once you are done with all the importing save your map and if the model is not textured restart the editor.
If the model is still not textures after you restarted the editor check if the textures are in the proper folder in the
Import manager.
You can change the files internal path by selecting them, right clicking on them and clicking on Move Files (Ctrl+M).
The import folder of the textures can be changed in the M3 Exporter in 3ds max. The default path is Assets/Textures/
Your model should now be imported in the Editor.
If you wonder how to use this model on a unit then go to Data Editor (F7). From the drop down menu select Models.
From the menu go to Data -> Add Object. Add the object and find a field named Model. Modify that field so the path
points to the model you just imported.
Create an Unit. In the data editor from the drop down menu select units. Go to Data -> Add Object.
After you create the unit you need to create an actor. From the drop down menu select Actors and add
a new actor. Link the actor's token to the unit you just created and set the model to the model you created earlier.
The model of the actor can be changed from the Art - Model field.
If you need more info on creating units, actors or models check the tutorials, there should be some helpful info there.
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart