Question regarding damage dealt over time in an area...

Quadratomic

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Ahah, I knew I was missing something simple.

This will do for now. Eventually I'd like it to encompass all players that were in the dungeon region. I think I know how to do that.
Trigger:
  • Set Dungeon_Player[(Player number of (Owner of (Killing unit)))] = (Killing unit)


Trigger:
  • Leave
    • Events
      • Player - Player 1 (Red) types a chat message containing -exit as An exact match
    • Conditions
      • (P1Loot <gen> contains Dungeon_Player[1]) Equal to True
    • Actions
      • Unit - Move Dungeon_Player[1] instantly to (Center of Starting Town <gen>)


Thanks again for dealing with my problems!

- Quadratomic
 
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