Raiders VS Defenders.

N

Nareg

Guest
Raiders VS Defenders. - Fun read I promise.

Two clan of orc at war over resources are separated only by a river. For years the Gorhaust clan has had their gold stolen by a band of raiders who work for Warchief Groklan. After the Gorhaust clan sent their best men to deal with these six raiders and none came back, it seemed that this group of thieves was just unstoppable. Tonight, Gorhaust puts everything on the line and hires mercanaries of his own.

As a raider, your warchief Groklan trusts you to end it all tonight, and destroy Gorhaust; Who has entered the battlefield to watch over his group of hired help!

As a defender, warchief Gorhaust is paying you everything he has to turn the tables.

Victory condition: Kill the enemy warchief, who has left his clan walls to watch the battle to end them all.


Raiders is an AOS.
I'm flame retardant so don't bash me for using the dota item set, this may only be temporary until I develop one I find to be as wholesome. (not to mention it took me about 35 hours to add them to my map, it's a tribute, not something I did just because im lazy.)

I started working on raiders a little over a year ago, with some on and off time since then, it's had a LOT of work put into it. Despite this, it is no where near polished or even ready for the first release. This is how I want it to play.

There's one objective, Kill the enemy warchief to win. Warchiefs do insane aoe damage through an immolation type skill though, so defeating them is nearly impossible without a crystal to negate this damage. The entirety of the game will be spent farming for this crystal, in addition to other items which will help you take down this warchief.
There are four ways to earn money for each team.

One, The lane game - Follow your creeps around and earn experience/gold trying to get the last hit on enemy creeps in your lane.
Two, Capture the Nodes - There are four nodes on the map, Nodes consist of a tower guarded by a Spirit Walker. A node can be captured five seconds after approaching it, if there are no enemies within range. These nodes give gold every few seconds to the team that owns them.

Three, Caravans - This will be the primary source of income for both teams. Raiders(team one) must raid caravans, which deliver gold from gold mines placed around the map to team 2's base. Defenders(team 2) earn gold when they ensure the safety of/escort these caravans to team 2's base and get a portion of the gold left on the kodos when they finish their voyage.

Four, Creeping in the Woods - Self explanatory.



So far I have had a lot of help from Jazradel, Rinpun, and a little from Luth too.
Also thanks to "antistone" for the original map idea. Although the map in its current state is almost nothing like his suggestion. http://www.mindflare.com/wc3maps/


PROGRESS

The caravan system has a start in its development... but it isn't very clean... I need someone very good to develop it for me. I dont trust I could do that well of a job myself :eek:

I have 13 fun heros, they're pretty well done, except for some tooltips which are incomplete.

For Items right now im using a set from dota because it's so important that they should be good... I don't want to make the release with anything sub-par.

Nodes are done, but i could use a better alert system to show that what nodes are under control of what player and to sort of encourage newbies to get into the game of capturing them.

Help menu - Could use one.

Terrain - Done, i'm pretty happy with it.


I took a bunch of screenshots and compiled them into three images so you guys dont need to click a million links. Might not be so fun for people w/o broadband though. Here ya go.

naregraiders19ov.jpg


naregraiders20wb.jpg

naregraiders38bw.jpg
 

lllidan

New Member
Reaction score
22
Was this that one map that I tested with you and a few others a while ago/ Cause that map sucked ass. But these screenies look nice, and it looks like you actually have it set out. Heroes, game modes, and terrain. Glad to see you fixed it up.
 
N

Nareg

Guest
lllidan said:
Was this that one map that I tested with you and a few others a while ago/ Cause that map sucked ass. But these screenies look nice, and it looks like you actually have it set out. Heroes, game modes, and terrain. Glad to see you fixed it up.
Go away.
 
N

Nareg

Guest
Im pretty sure he was kidding, lol.

*Edit* you really wanted it?... you can make your tauren blue in the object editor you know?
 

MrApples

Ultra Cool Member
Reaction score
78
Name needs work. Why, because I immediately had the impression that this was some crappy map by just reading the title.
 
N

Nareg

Guest
MrApples said:
Name needs work. Why, because I immediately had the impression that this was some crappy map by just reading the title.

Suggest one, and your impression now?
 

AgentPaper

From the depths, I come.
Reaction score
107
MrApples said:
Name needs work. Why, because I immediately had the impression that this was some crappy map by just reading the title.
That may be more because it says "fun read I promise"...

Anyways, the map looks good, and I could help out with triggers I think, though you'd have to let me see what you have now, and tell me exactly what you want to happen with them. I should be able to look at it later today, though I may not, depending on how much I get on my computer.
 
N

Nareg

Guest
AgentPaper said:
That may be more because it says "fun read I promise"...

Anyways, the map looks good, and I could help out with triggers I think, though you'd have to let me see what you have now, and tell me exactly what you want to happen with them. I should be able to look at it later today, though I may not, depending on how much I get on my computer.

If you email me at [email protected] Ill get an instant notification and be able to answer within a few moments (assuming I am online.)
 

AgentPaper

From the depths, I come.
Reaction score
107
Nareg said:
If you email me at [email protected] Ill get an instant notification and be able to answer within a few moments (assuming I am online.)
Or, you could send the map and any info to my email (sending via PM now)
 

AgentPaper

From the depths, I come.
Reaction score
107
Hero Ideas-

Necromancer
Main stat- int
Health- low
Mana- high

Innate- Soul Reaper
Each time a unit dies, the necromancer is given 1% of his maximum mana.

Summon Flesh Golem
Raises a large flesh golem from a number of corpses, more corpses mean a better golem. Lasts until dead, but slowly looses health over time.

Animate Dead
Raises up to 4/6/8 undead forms of fallen units. Animated corpses last until dead. has autocast.

Blood Totem
Turns a targeted corpse into a ward, which heals nearby units.

Ultimate- Dark Portal
Opens a portal to the world of the dead, and spirits and demons stream out, attacking anything and everything they see. Necromancer must channel this spell to keep the portal open.
 
N

Nareg

Guest
AgentPaper said:
Hero Ideas-

Necromancer
Main stat- int
Health- low
Mana- high

Innate- Soul Reaper
Each time a unit dies, the necromancer is given 1% of his maximum mana.

Summon Flesh Golem
Raises a large flesh golem from a number of corpses, more corpses mean a better golem. Lasts until dead, but slowly looses health over time.

Animate Dead
Raises up to 4/6/8 undead forms of fallen units. Animated corpses last until dead. has autocast.

Blood Totem
Turns a targeted corpse into a ward, which heals nearby units.

Ultimate- Dark Portal
Opens a portal to the world of the dead, and spirits and demons stream out, attacking anything and everything they see. Necromancer must channel this spell to keep the portal open.

I might make this, but im going to make a few changes. One, only 4 abilities in my map. So I am taking out animate dead which i thought was boring and leaving the innate you suggested in its place. Two, I think i would like to change blood totem to be a REALLY overpowered healing ward, but only usable on a hero's corpse (I'll figure out how to do that.)

I like your flesh golem idea a lot, i think the abomination would be a fitting model :D
 

Rabarber

You can change this now in User CP.
Reaction score
94
Nareg said:
Im pretty sure he was kidding, lol.

*Edit* you really wanted it?... you can make your tauren blue in the object editor you know?

I wouldn't have 29 reputation without knowing about the object editor ;)
 

AgentPaper

From the depths, I come.
Reaction score
107
Yeah, abom would probably work better than fleshy golem.
 
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