Random Evolve HELP!

Warraven

New Member
Reaction score
1
Hey, I have an evolution map... But what I want is that when a unit gets to level 5, Just say a nightelf.. When the nightelf wisp gets to level 5, It gains a spell. When the unit uses that spell it picks a random unit out of Treant and Archer.

What I can't get is that when the wisp reachs level 5 it adds spell and creating a random unit out of archer and treant.

Please Help!
 

Omni

Ultra Cool Member
Reaction score
37
actions Unit - add ability (change to random thing)
like that?
or actions Unit - replace unit with a ....
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
Trigger one:
Code:
Wisp Level 5
    Events
        Unit - A unit Gains a level
    Conditions
        (Level of (Leveling Hero)) Equal to 5
    Actions
        Unit - Add Metamorphosis to (Leveling Hero)
Trigger two I forgot how to do "Random integer from 1 to 2" but here: Hand
Code:
Evolve
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Metamorphosis
    Actions
Set Treant equal to 1
Set Archer equal to 2
From random integer from 1 to 2 do Actions
If integer equal 1 then do
Actions - Replace casting unit with Treant
Else
If integer equal 2 then do
Actions - Replace casting unit with Archer

Treant and Archer are Integers

Not 100% correct, but somewhere a long those lines
 

Omni

Ultra Cool Member
Reaction score
37
Trigger one:
Code:
[CODE]Evolve
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Metamorphosis
    Actions
[COLOR="black"][COLOR="Red"]Set Treant equal to 1
Set Archer equal to 2[/COLOR][/COLOR]
From random integer from 1 to 2 do Actions
If integer equal 1 then do
Actions - Replace casting unit with Treant
Else
If integer equal 2 then do
Actions - Replace casting unit with Archer

Treant and Archer are Integers

Not 100% correct, but somewhere a long those lines

thats good but put the red lines inside the map initialization and not in this trigger i guessthat causes memory leaks(or im being newbish:p )
anyway it would also work faster
 

Omni

Ultra Cool Member
Reaction score
37
Actions - For Each Integer Variable Do Actions
its under the general category
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
It doesn't cause memory leaks, but it is good to set at map inilization to be organized :p. And you don't need the Archer variable . Just:

Else
If integer equal 2 then do
Actions - Replace casting unit with Archer
 

Warraven

New Member
Reaction score
1
Sorry, Im still not sure.... Is Random a variable?
And how do I get;
If integer equal 1 then do
Just got back into map making, so im a bit blank on triggering. :banghead:
 

Mr Zero

Junior Regular (Got the T-shirt)
Reaction score
64
Try this:
Code:
(Random integer number between 1 and 2) Equal to 1
(Integer condition)
 

Warraven

New Member
Reaction score
1
Evolve
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Metamorphosis
Actions
Set Treant equal to 1
Set Archer equal to 2
From random integer from 1 to 2 do Actions
If integer equal 1 then do
Actions - Replace casting unit with Treant
Else
If integer equal 2 then do
Actions - Replace casting unit with Archer

thats good but put the red lines inside the map initialization and not in this trigger i guessthat causes memory leaks(or im being newbish:p )
anyway it would also work faster

Hmm, That didn't work... Unless I have it wrong, I think that doesn't work. Could someone please make a little map to show it? Major +rep
 

ianu74

New Member
Reaction score
8
Try This.
Create a Variable Called Random Type integer.
Code:
Random Evolve
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Metamorphosis
    Actions
        Set Random = (Random integer number between 1 and 2)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Random Equal to 1
            Then - Actions
                Unit - Replace (Triggering unit) with a Archer using The old unit's relative life and mana
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Random Equal to 2
            Then - Actions
                Unit - Replace (Triggering unit) with a Treant using The old unit's relative life and mana
            Else - Actions
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
hhmm... i would suggest replacing "Triggering Unit" with "Casting Unit"
 
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