Random Evolve HELP!

Warraven

New Member
Reaction score
1
Hey, I have an evolution map... But what I want is that when a unit gets to level 5, Just say a nightelf.. When the nightelf wisp gets to level 5, It gains a spell. When the unit uses that spell it picks a random unit out of Treant and Archer.

What I can't get is that when the wisp reachs level 5 it adds spell and creating a random unit out of archer and treant.

Please Help!
 
actions Unit - add ability (change to random thing)
like that?
or actions Unit - replace unit with a ....
 
Trigger one:
Code:
Wisp Level 5
    Events
        Unit - A unit Gains a level
    Conditions
        (Level of (Leveling Hero)) Equal to 5
    Actions
        Unit - Add Metamorphosis to (Leveling Hero)
Trigger two I forgot how to do "Random integer from 1 to 2" but here: Hand
Code:
Evolve
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Metamorphosis
    Actions
Set Treant equal to 1
Set Archer equal to 2
From random integer from 1 to 2 do Actions
If integer equal 1 then do
Actions - Replace casting unit with Treant
Else
If integer equal 2 then do
Actions - Replace casting unit with Archer

Treant and Archer are Integers

Not 100% correct, but somewhere a long those lines
 
Trigger one:
Code:
[CODE]Evolve
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Metamorphosis
    Actions
[COLOR="black"][COLOR="Red"]Set Treant equal to 1
Set Archer equal to 2[/COLOR][/COLOR]
From random integer from 1 to 2 do Actions
If integer equal 1 then do
Actions - Replace casting unit with Treant
Else
If integer equal 2 then do
Actions - Replace casting unit with Archer

Treant and Archer are Integers

Not 100% correct, but somewhere a long those lines

thats good but put the red lines inside the map initialization and not in this trigger i guessthat causes memory leaks(or im being newbish:p )
anyway it would also work faster
 
Actions - For Each Integer Variable Do Actions
its under the general category
 
It doesn't cause memory leaks, but it is good to set at map inilization to be organized :p. And you don't need the Archer variable . Just:

Else
If integer equal 2 then do
Actions - Replace casting unit with Archer
 
Sorry, Im still not sure.... Is Random a variable?
And how do I get;
If integer equal 1 then do
Just got back into map making, so im a bit blank on triggering. :banghead:
 
Try this:
Code:
(Random integer number between 1 and 2) Equal to 1
(Integer condition)
 
Evolve
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Metamorphosis
Actions
Set Treant equal to 1
Set Archer equal to 2
From random integer from 1 to 2 do Actions
If integer equal 1 then do
Actions - Replace casting unit with Treant
Else
If integer equal 2 then do
Actions - Replace casting unit with Archer

thats good but put the red lines inside the map initialization and not in this trigger i guessthat causes memory leaks(or im being newbish:p )
anyway it would also work faster

Hmm, That didn't work... Unless I have it wrong, I think that doesn't work. Could someone please make a little map to show it? Major +rep
 
Try This.
Create a Variable Called Random Type integer.
Code:
Random Evolve
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Metamorphosis
    Actions
        Set Random = (Random integer number between 1 and 2)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Random Equal to 1
            Then - Actions
                Unit - Replace (Triggering unit) with a Archer using The old unit's relative life and mana
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Random Equal to 2
            Then - Actions
                Unit - Replace (Triggering unit) with a Treant using The old unit's relative life and mana
            Else - Actions
 
hhmm... i would suggest replacing "Triggering Unit" with "Casting Unit"
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top