Snippet Random Heroes

Exide

I am amazingly focused right now!
Reaction score
448
I made a tiny trigger for spawning random heroes for all players.
Comes with a test map. Instructions on how to implement can be read in a trigger comment within the map.
Hopefully it will help someone.
Hopefully there isn't already a map/tutorial like this.

EDIT: Triggers, of course, my bad.

Code:
Setup Variables
    Events
        Map initialization
    Conditions
    Actions
        For each (Integer B) from 1 to 4, do (Actions)
            Loop - Actions
                Set SpawnPoint[(Integer B)] = ((Player((Integer B))) start location)
        Set RandomHero[1] = Paladin
        Set RandomHero[2] = Archmage
        Set RandomHero[3] = Mountain King
        Set RandomHero[4] = Blood Mage
        Set RandomHero[5] = Blademaster
        Set RandomHero[6] = Far Seer
        Set RandomHero[7] = Tauren Chieftain
        Set RandomHero[8] = Shadow Hunter

Code:
Force Random
    Events
        Player - Player 1 (Red) types a chat message containing -ar as An exact match
    Conditions
    Actions
        Set tempgroup = (Units in (Playable map area) matching ((Owner of (Matching unit)) Not equal to Neutral Passive))
        Unit Group - Pick every unit in tempgroup and do (Actions)
            Loop - Actions
                Unit - Remove (Picked unit) from the game
        Custom script:   call DestroyGroup(udg_tempgroup)
        For each (Integer A) from 1 to 4, do (Actions)
            Loop - Actions
                Set PlayerHasHero[(Integer A)] = False
                Set RandomCheck[(Integer A)] = False
        Trigger - Run Spawning Heroes <gen> (ignoring conditions)

JASS:

function SpawnHero_func takes nothing returns nothing
    local integer randomnumber
    local integer nr = 1
    
    loop
        exitwhen nr &gt; 4
        if (udg_PlayerHasHero[nr] == false) then
            
            set randomnumber = GetRandomInt(1, 8)
            
            if (udg_RandomCheck[randomnumber] == false) then
                call CreateUnitAtLoc( Player(nr-1), udg_RandomHero[randomnumber], udg_SpawnPoint[nr], 270.00 )
                set udg_RandomCheck[randomnumber] = true
                set udg_PlayerHasHero[nr] =  true
            else
                call SpawnHero_func()
            endif
            
        endif
        set nr = nr + 1
    endloop
endfunction

function Trig_Spawning_Heroes_Actions takes nothing returns nothing
    local integer randomnr
    local integer loopnr = 1
    
    loop
        exitwhen loopnr &gt; 4
        if (udg_PlayerHasHero[loopnr] == false) then
            
            set randomnr = GetRandomInt(1, 8)
            
            if (udg_RandomCheck[randomnr] == false) then
                call CreateUnitAtLoc( Player(loopnr-1), udg_RandomHero[randomnr], udg_SpawnPoint[loopnr], 270.00 )
                set udg_RandomCheck[randomnr] = true
                set udg_PlayerHasHero[loopnr] =  true
            else
                call SpawnHero_func()
            endif
            
        endif
        set loopnr = loopnr + 1
    endloop
endfunction

//===========================================================================
function InitTrig_Spawning_Heroes takes nothing returns nothing
    set gg_trg_Spawning_Heroes = CreateTrigger(  )
    call TriggerAddAction( gg_trg_Spawning_Heroes, function Trig_Spawning_Heroes_Actions )
endfunction
 

Attachments

  • [Snippet] Different Random Heroes.w3x
    24.1 KB · Views: 249

Exide

I am amazingly focused right now!
Reaction score
448
Edited.
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
Hm...

Set HeroCount = 8 (number of units in that array)
Pick every player in (All players) and do (or whatever players this should work for)
- Set TempInteger = Random integer between 1 and HeroCount
- Unit - Create 1 RandomHero[TempInteger] for (Picked player) at SpawnPoint[Player number of (Picked player)] facing Default
- Set RandomHero[TempInteger] = RandomHero[HeroCount]
- Set HeroCount = HeroCount - 1
 

KnightRanger

New Member
Reaction score
1
ok well i tried ur trigger and all it did was remove the persons starting building.
Is there away i can add in my current trigger give player a random hero? I add unit sells a unit to see if it would by pass but all it did was not read ar.

Trigger:
  • AR
    • Events
      • Unit - A unit Sells a unit
      • Player - Player 10 (Light Blue) types a chat message containing AR as An exact match
    • Conditions
      • (Unit-type of (Sold unit)) Equal to Random Hero
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Unit - Create 1 RANDOM_HERO_ARRAY[(Random integer number between 1 and NUM_HEROES)] for (Owner of (Sold unit)) at ((Owner of (Sold unit)) start location) facing Default building facing degrees
          • Hero - Create Pendant of Energy and give it to (Last created unit)
          • Hero - Create Scroll of Town Portal and give it to (Last created unit)
      • Game - Display to (All players) for 5.00 seconds the text: All Random mode ena...
      • Player - Add -1750 to Player 1 (Red) Current gold
      • Player - Add -1750 to Player 2 (Blue) Current gold
      • Player - Add -1750 to Player 3 (Teal) Current gold
      • Player - Add -1750 to Player 4 (Purple) Current gold
      • Player - Add -1750 to Player 5 (Yellow) Current gold
      • Player - Add -1750 to Player 6 (Orange) Current gold
      • Player - Add -1750 to Player 7 (Green) Current gold
      • Player - Add -1750 to Player 8 (Pink) Current gold
      • Player - Add -1750 to Player 9 (Gray) Current gold
      • Player - Add -1750 to Player 10 (Light Blue) Current gold
      • Player - Add -1750 to Player 11 (Dark Green) Current gold
      • Player - Add -1750 to Player 12 (Brown) Current gold
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top