random model?

drak_dragon

New Member
Reaction score
6
is it possible to use triggers to roll a random integer from 1 to 5, and select a model file for a unit? ie, i want a wave of creeps that all have the same attributes/stats, but the models are picked randomly.
 

kla0005

New Member
Reaction score
3
is it possible to use triggers to roll a random integer from 1 to 5, and select a model file for a unit? ie, i want a wave of creeps that all have the same attributes/stats, but the models are picked randomly.

Well, you could just make 5 units, with same stats and ability's, and then put them in an integer?

Like:
Trigger:
  • PickRandom
    • Events
    • Conditions
    • Actions
      • Set randomunit[1] = RandomUnit1
      • Set randomunit[2] = RandomUnit2
      • Set randomunit[3] = RandomUnit3
      • Set randomunit[4] = RandomUnit4
      • Set randomunit[5] = RandomUnit5
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Unit - Create 1 randomunit[(Random integer number between 1 and 5)] for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
 

drak_dragon

New Member
Reaction score
6
yeah true but, for 144 waves having 5 units for each wave is a lot of work. thought maybe i could just find a lazy way out of not having to do that. thanks anyway though :3
 

Necrach

You can change this now in User CP.
Reaction score
62
is it possible to use triggers to roll a random integer from 1 to 5, and select a model file for a unit? ie, i want a wave of creeps that all have the same attributes/stats, but the models are picked randomly.

There is one way. Edit a model and give it 5 alternate forms, finding ways to change their used animation names during the game. But that wouldn't be less complicated than making several different units :eek:

I guess all the units we are talking about here should be enemies, right? Then there is really no problem in making different units (or animation names), as already suggested.

However, if you should be able to select the units as units of the same type, although they have different models, there are some ways Ive experimented with..

1. Making the model invisible, and adding attachmenst. But this attachment won't show any animations (walk, attack, etc) at all :(
2. Casting Hex-based skills on the units, transforming them into different models. This can of course only work on units without active spells or attacks, but this could be managed by a permanent locust ability, phoenix ability or dummy units.
 

drak_dragon

New Member
Reaction score
6
There is one way. Edit a model and give it 5 alternate forms, finding ways to change their used animation names during the game. But that wouldn't be less complicated than making several different units :eek:

I guess all the units we are talking about here should be enemies, right? Then there is really no problem in making different units (or animation names), as already suggested.

However, if you should be able to select the units as units of the same type, although they have different models, there are some ways Ive experimented with..

1. Making the model invisible, and adding attachmenst. But this attachment won't show any animations (walk, attack, etc) at all :(
2. Casting Hex-based skills on the units, transforming them into different models. This can of course only work on units without active spells or attacks, but this could be managed by a permanent locust ability, phoenix ability or dummy units.

thats actually pretty insightful, i never thought about doing it like that. The creeps don't need to be selected as one group, as it's an enemy group, so doing each individually and just using a random to determine what is being picked would probably be less complicated. though later on i might just wind up doing it like that (ie, you build armies, each guy could look a lil different but they'd be the same unit type.)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top