A
Aveng3r
Guest
Hello, someone can help me to do that?
With triggers you can set that allways starfall is casted, every enemy unit on same range of starfall are aflicted with the Slow ability.
make that when sum1 casts the starfall, give the buff to every enemy unit in range.. then on another trigger, make that if a unit has the buff, it gets slowed.
If you set the number to the casting time of you spell, then the unit will dies when the spells duration is up. It will not die, however, if the casting is interrupted.
A simply way of doing it could be using the event A Unit Stops Channeling an Ability and then destroying all nearby dummys. But that might interfere with other castings of the ability if they were casted close together.
Starfall
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Starfall (more powerful)
((Region centered at (Position of (Casting unit)) with size (400.00, 400.00)) contains (Target unit of ability being cast)) Equal to True
Actions