set a temp point to the center of desired region then create a floating text there then remove the point
Ruku, GUI the way you create triggers through clicking (and in a few cases, typing). You should read a tutorial about leaks, sorry I don't have a link, but something that causes a leak is no problem, because all leaks can be cleaned up. What you should do for your trigger, is:
Events: Unit enters region
Conditions:
Actions:
Display to (Player of (Owner of (Triggering unit))) the text <Region name>
This here doesn't leak. Only the floating text trigger leaks.