Aaronx
New Member
- Reaction score
- 6
Here's my trigger:
The idea is that when all Heroes die inside of a region, it waits 12 seconds ( giving time for someone to run in and cancel the trigger ) then removes the Enemies that are inside.
I added the game messages to check where it messed up, and I see neither of them.
I've already tried to adjust the integer in trigger one from 1 to 0 and back so that's not it.
Any ideas?
Code:
RemoveLeftover
Events
Unit - A unit Dies
Conditions
(Coliseum Arena <gen> contains (Dying unit)) Equal to True
((Dying unit) is A Hero) Equal to True
((Number of units in (Units in Coliseum Arena <gen> matching (((Matching unit) is A Hero) Equal to True))) Equal to 1) and (((Owner of (Matching unit)) controller) Equal to User)
Actions
Wait 12.00 seconds
Game - Display to (Player group((Owner of (Entering unit)))) for 6.00 seconds the text: |cff32cd32It seems ...
Trigger - Run Remove Left <gen> (checking conditions)
Code:
Remove Left
Events
Conditions
((Number of units in (Units in Coliseum Arena <gen> matching (((Matching unit) is A Hero) Equal to True))) Equal to 0) and (((Owner of (Matching unit)) controller) Equal to User)
Actions
Unit Group - Pick every unit in (Units in Coliseum Arena <gen> owned by Player 11 (Dark Green)) and do (Unit - Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Region 320 <gen> owned by Player 11 (Dark Green)) and do (Unit - Remove (Picked unit) from the game)
Game - Display to (Player group((Owner of (Entering unit)))) for 6.00 seconds the text: |cff32cd32It seems ...
The idea is that when all Heroes die inside of a region, it waits 12 seconds ( giving time for someone to run in and cancel the trigger ) then removes the Enemies that are inside.
I added the game messages to check where it messed up, and I see neither of them.
I've already tried to adjust the integer in trigger one from 1 to 0 and back so that's not it.
Any ideas?