(request) gate trigger

alt bringer

New Member
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3
i need help making a gate, invulnerable, and to open/close using levers

and make it unable to shoot/cast thru
(which should just need sight blockers)
 

Lifee

New Member
Reaction score
46
i need help making a gate, invulnerable, and to open/close using levers

and make it unable to shoot/cast thru
(which should just need sight blockers)

here is for invulnerable trigger

Trigger:
  • Invulnerable gate
    • Events
      • Time - Elapsed game time is 0.10 seconds
    • Conditions
    • Actions
      • Destructible - Make Demonic Gate (Horizontal) 0000 <gen> Invulnerable



I can make to open/close by levers,but i cant find them in world editor :( . If some1 tells me in which section are they i will make this trigger too for you ;)
 

Sonic

New Member
Reaction score
10
i KNOW THAT THERE IS AN ACTION FOR OPENING GATED
jUST WRITE IN SEARCH THE TEXT - OPEN
 

Lifee

New Member
Reaction score
46
Trigger:
  • Open gate
    • Events
      • Destructible - Lever 0000 <gen> dies
    • Conditions
    • Actions
      • Destructible - Open Elven Gate (Diagonal 2) 0001 <gen>


Trigger:
  • Close Gate
    • Events
      • Destructible - Lever 0002 <gen> dies
    • Conditions
    • Actions
      • Destructible - Close Elven Gate (Diagonal 2) 0001 <gen>



If u want to opening and closing gates multiple times by levers, tell me i will create that trigger too
 

Frost

New Member
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0
I know this topic has been long gone but how do you make it open and close multiple times by levers?
 

death_knight

Dark is the heart of a corrupted man.
Reaction score
24
Well considering the post is up and running again I might as well answer your question here.

For future reference, do not revive threads this old. It's against forum rules and generally a better idea to start a new one anyway.

What you could do is if the gate can be opened and closed more than once, you'd have to revive or replace the lever when it dies so that the trigger can be run again. That being said, you'd have to have a variable that represents the destructible because once it's been destroyed, using a specific destructible event will not work.
 

Frost

New Member
Reaction score
0
Oh ok. I didn't know about that so sorry. I'll try and find something similar and if there isn't any I'll make a new one.
 
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