I'm trying to create a tanking ability and i'm encountering some problems .
I'm trying to create a passive spell that gives a % chance for a unit to be healed for a certain amount whenever it is hit.
I'd like to to scale with strength if at all possible.
So something like, Rank 1 of the spell - 10% chance to be healed for 50+(Level of Strength) when hit.
Just a point in the right direction on what kind of things I need to be modifying.
Thank You
I'm trying to create a passive spell that gives a % chance for a unit to be healed for a certain amount whenever it is hit.
I'd like to to scale with strength if at all possible.
So something like, Rank 1 of the spell - 10% chance to be healed for 50+(Level of Strength) when hit.
Just a point in the right direction on what kind of things I need to be modifying.
Thank You