respawn time timer

apostolis

New Member
Reaction score
1
Hi helpers.I am trying to make a dota-like timer for the respawning time.Does any one how will i make it what variables will i use and stuff.I wand every player to see the timer of his hero only and none else.this is what i have done till now but its not working properly..I hope smone to know a way.Thank you again helpers

timer death
Events
Time - Every 1.00 seconds of game time
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 2 (Blue))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is dead) Equal to True
Then - Actions
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
Loop - Actions
Countdown Timer - Create a timer window for Start_timer with title |cff32cd32Revive in...
Countdown Timer - Start Start_timer as a One-shot timer that will expire in ((Real((Level of (Dying unit)))) x 2.00) seconds
Wait ((Real((Level of (Dying unit)))) x 2.00) seconds
Countdown Timer - Destroy (Last created timer window)
Else - Actions
Countdown Timer - Destroy (Last created timer window)
 

Happysmiley

New Member
Reaction score
22
Hi helpers.I am trying to make a dota-like timer for the respawning time.Does any one how will i make it what variables will i use and stuff.I wand every player to see the timer of his hero only and none else.this is what i have done till now but its not working properly..I hope smone to know a way.Thank you again helpers

timer death
Events
Time - Every 1.00 seconds of game time
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 2 (Blue))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is dead) Equal to True
Then - Actions
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
Loop - Actions
Countdown Timer - Create a timer window for Start_timer with title |cff32cd32Revive in...
Countdown Timer - Start Start_timer as a One-shot timer that will expire in ((Real((Level of (Dying unit)))) x 2.00) seconds
Wait ((Real((Level of (Dying unit)))) x 2.00) seconds
Countdown Timer - Destroy (Last created timer window)
Else - Actions
Countdown Timer - Destroy (Last created timer window)

I think your actions are messed up. If a unit does not die exactly when this trigger fires, nothing will happen.
 

Wratox1

Member
Reaction score
22
use trigger tags: [WC3.][/WC3.] but without the "." then it will look like your trigger in the editor and it will much easier to read/see the problem;)

and you will need atleast 2 triggers to make this work;

Trigger:
  • Revive timer start
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Set Dying_Hero[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
      • Countdown Timer - Start Revive[(Player number of (Owner of (Triggering unit)))] as a One-shot timer that will expire in 30.00 seconds
      • Countdown Timer - Create a timer window for (Last started timer) with title Revive in:
      • Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Not equal to (Picked player)
            • Then - Actions
              • Countdown Timer - Hide (Last created timer window) for (Picked player)
            • Else - Actions


Trigger:
  • Revive
    • Events
      • Time - Revive[1] expires
      • Time - Revive[2] expires
      • Time - Revive[3] expires
      • Time - Revive[4] expires
      • etc..
    • Conditions
    • Actions
      • revive Dying_Hero at his reviving place
      • move hero to your respawning point
 

Lmfaocj

Active Member
Reaction score
1
Trigger:
  • Revive
    • Actions
      • revive Dying_Hero at his reviving place
      • move hero to your respawning point

I don't think that would work..
edit: because of
Trigger:
  • Actions
    • Set Dying_Hero[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
so how do you revive your hero if there is no number to put in the box of the variable.
 

N582114

New Member
Reaction score
2
Trigger:
  • Events
    • Unit - A unit Dies
    • Conditions
      • (((Dying unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 2 (Blue))
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) is dead) Equal to True
        • Then - Actions
          • Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
            • Loop - Actions
              • Countdown Timer - Start Start_timer as a One-shot timer that will expire in ((Real((Level of (Dying unit)))) x 2.00) seconds
              • Countdown Timer - Create a timer window for Start_timer with title |cff32cd32Revive in...
          • Wait ((Real((Level of (Dying unit)))) x 2.00) seconds
          • Countdown Timer - Destroy (Last created timer window)
      • Else - Actions


I think this might work. You should make the timer window after you made the timer, not before. Your making the timer window when the timer has never started. (I'm not sure if this would make a difference.)
 

jig7c

Stop reading me...-statement
Reaction score
123
waits don't work in loops... check your trigger editor's action box
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top