Try this, this is what I used. For the death and timer:
Trigger:
Unit Dies
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set ReviveHero[(Player number of (Owner of (Dying unit)))] = (Dying unit)
Countdown Timer - Create a timer window for RespawnTimer[(Player number of (Owner of (Dying unit)))] with title Revive in:
Set RevivalTimerwindow[(Player number of (Owner of (Dying unit)))] = (Last created timer window)
Countdown Timer - Start RespawnTimer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in (1.00 + ((Real((Hero level of (Dying unit)))) x 3.00)) seconds
Countdown Timer - Hide (Last created timer window)
Countdown Timer - Show (Last created timer window) for (Owner of (Dying unit))
And for Player 1's revive:
Trigger:
Respawn P1
Events
Time - RespawnTimer[1] expires
Conditions
Actions
Hero - Instantly revive ReviveHero[1] at (Player 12 (Brown) start location), Show revival graphics
Camera - Pan camera for Player 1 (Red) to (Player 12 (Brown) start location) over 0.00 seconds
Countdown Timer - Destroy RevivalTimerwindow[1]
For multiple players, replace 1 in respawn timer 1 to the number of the player that the hero is being respawned for like Player '2' Blue, Player '3' Teal ect. and change the 1 in ReviveHero to the number of the player the hero is being respawned for and change player 1 to whatever player you need. (Player 12's start position is used instead of a revive region)
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"