revive heroes

Vista

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i need a trigger that revives fallen heroes and creates a windows with the count down timer

info:i have 3 heroes for boses and when they die they revive(i dont want them to revive)
 
Add a condition to your trigger:
Dying Unit is not equal to Boss 1
Dying Unit is not equal to Boss 2
Dying Unit is not equal to Boss 3
 
1) Something like this?

2) You can also do
Trigger:
  • Untitled Trigger 003
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is A Hero) Equal to True
      • (Owner of (Dying unit)) Equal to Neutral Hostile
    • Actions
 
Try this, this is what I used. For the death and timer:
Trigger:
  • Unit Dies
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Set ReviveHero[(Player number of (Owner of (Dying unit)))] = (Dying unit)
      • Countdown Timer - Create a timer window for RespawnTimer[(Player number of (Owner of (Dying unit)))] with title Revive in:
      • Set RevivalTimerwindow[(Player number of (Owner of (Dying unit)))] = (Last created timer window)
      • Countdown Timer - Start RespawnTimer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in (1.00 + ((Real((Hero level of (Dying unit)))) x 3.00)) seconds
      • Countdown Timer - Hide (Last created timer window)
      • Countdown Timer - Show (Last created timer window) for (Owner of (Dying unit))


And for Player 1's revive:

Trigger:
  • Respawn P1
    • Events
      • Time - RespawnTimer[1] expires
    • Conditions
    • Actions
      • Hero - Instantly revive ReviveHero[1] at (Player 12 (Brown) start location), Show revival graphics
      • Camera - Pan camera for Player 1 (Red) to (Player 12 (Brown) start location) over 0.00 seconds
      • Countdown Timer - Destroy RevivalTimerwindow[1]


For multiple players, replace 1 in respawn timer 1 to the number of the player that the hero is being respawned for like Player '2' Blue, Player '3' Teal ect. and change the 1 in ReviveHero to the number of the player the hero is being respawned for and change player 1 to whatever player you need. (Player 12's start position is used instead of a revive region)
 
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