I'm trying to get the tree's in my map to revive when ever they are destroyed using a spell (i.g. Force Of Nature), or when a peon type unit cut's one down... This is the best i could do so far as the trigger..
Code:
Events
Time - Every 0.01 seconds of game time
Conditions
(Random destructible in (Entire map)) Equal to (Dying destructible)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random destructible in (Entire map) matching ((Destructible-type of (Matching destructible)) Equal to Cityscape Ruined Tree Wall)) Equal to (Dying destructible)
Then - Actions
Destructible - Remove (Dying destructible)
Wait 5.00 seconds
Destructible - Create a (Destructible-type of (Dying destructible)) at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0
Else - Actions
Do nothing