Reviving Trees...

killerbf1

New Member
Reaction score
2
I'm trying to get the tree's in my map to revive when ever they are destroyed using a spell (i.g. Force Of Nature), or when a peon type unit cut's one down... This is the best i could do so far as the trigger..

Code:
Events
    Time - Every 0.01 seconds of game time
Conditions
    (Random destructible in (Entire map)) Equal to (Dying destructible)
Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            (Random destructible in (Entire map) matching ((Destructible-type of (Matching destructible)) Equal to Cityscape Ruined Tree Wall)) Equal to (Dying destructible)
        Then - Actions
            Destructible - Remove (Dying destructible)
            Wait 5.00 seconds
            Destructible - Create a (Destructible-type of (Dying destructible)) at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0
        Else - Actions
            Do nothing
 
D

Down

Guest
Destructible - A destructible within (Entire map) dies

event
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
 

killerbf1

New Member
Reaction score
2
Thanks for that, but what about just tree's? It's an RPG, so im going to have gates dying alot and i dont want them to reveive unless a certain event tell's it to.
 

killerbf1

New Member
Reaction score
2
Never mind i think.. I think it would go something like this..

Code:
Events
    Destructible - A destructible within (Entire map) dies
Conditions
    (Destructible-type of (Dying destructible)) Equal to Cityscape Ruined Tree Wall
Actions
    Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
Code:
Trees Regrow
    Events
    Conditions
    Actions
        Wait 20.00 game-time seconds
        Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
Code:
Trees Init
    Events
        Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
        Destructible - Pick every destructible in (Playable map area) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Destructible-type of (Picked destructible)) Equal to Ruins Tree Wall
                                (Destructible-type of (Picked destructible)) Equal to Ruins Canopy Tree
                    Then - Actions
                        Trigger - Add to Trees Regrow <gen> the event (Destructible - (Picked destructible) dies)
                    Else - Actions
 

killerbf1

New Member
Reaction score
2
Thanks AceHeart... I have another question since the forum rules state not to spam forums with multi questions but to post all in one post if possiable...

How do i attach a exclamation mark above a units head and then remove it after the unit has been talked to?
 

TheCrystal

New Member
Reaction score
36
Add a effect overhead, set it as variable.
Then when hes talked to, have a seperate trigger REMOVE that variable, and use custom script to delete whats in the variable.
 

killerbf1

New Member
Reaction score
2
Yea.. good idea and all but im not fluent in JASS at all... i read about 12 tut's about it and got lost each time.

Here's what I have...

Code:
Events
    Time - Elapsed game time is 1.00 seconds
Actions
    Special Effect - Create a special effect attached to the overhead of John (Male 2) 0002 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
    Set Talktomeone[1] = (Last created special effect)
Code:
Events
    Unit - A unit enters Talk To Joe <gen>
Actions
    Special Effect - Destroy Talktomeone[1]
 

TheCrystal

New Member
Reaction score
36
Removing a variable takes lil' knowledge of Jass.
Hell, Idk how to start with JASS.
THeres tutorials on how to remove set variables here tho.
 

killerbf1

New Member
Reaction score
2
Brb testing the code i used.. if that won't work then i will search for the tut you are talking about, thanks for the help.
 

killerbf1

New Member
Reaction score
2
Well the code I put up wooked. I just hope that it won't make my map slow withh all the marks i have to make above everyone's head at the same time or around about.
 
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