Risk Map Help

Uszi

New Member
Reaction score
5
I originally posted a thread about floating text problems here. Then I realized I'd have more questions, so I figured I'd put them all here.

This is an ability question:


"My next question: In the board game, you can replace 10 individual armies with one tank, which has the same power. Many maps allow you to train tanks instead of individual riflemen, as a way of recapturing this.

I want to give my unit training locations the ability to change large units into smaller ones. Like target a tank, and you get 2 cavalry, target a cavalry unit and get 5 riflemen.

So I started with an ability, invisibility (chosen randomly).
Then I tried to set up a trigger so that whenever a unit was trained, it was added to a unit group of that type (riflemen, cavalry, tanks).

Then, when a unit from the tank group has the invisibilty buff, it would be removed and replaced with two cavalry. When a cavalry has the invisibilty buff, it would be removed and replaced by 5 riflemen. etc.

It doesn't work though, so I'm wondering where I went wrong.

Unit groups:
Code:
:

Events
    Unit - A unit Finishes training a unit
Conditions
Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            (Unit-type of (Trained unit)) Equal to Army x1
        Then - Actions
            Unit Group - Add (Trained unit) to UnitType[3]
        Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    (Unit-type of (Trained unit)) Equal to Cavalry (Army x5)
                Then - Actions
                    Unit Group - Add (Trained unit) to UnitType[2]
                Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            (Unit-type of (Trained unit)) Equal to Tank (Army x10)
                        Then - Actions
                            Unit Group - Add (Trained unit) to UnitType[1]
                        Else - Actions
                            Do nothing


Custom ability
Code:
:

Events
    Unit - A unit Starts the effect of an ability
Conditions
    (Ability being cast) Equal to Break Unit
Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            ((Targeted unit) is in UnitType[1]) Equal to True
        Then - Actions
            Unit - Create 2 Cavalry (Army x5) for (Owner of (Targeted unit)) at (Position of (Targeted unit)) facing Default building facing degrees
            Unit - Remove (Targeted unit) from the game
        Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    ((Targeted unit) is in UnitType[2]) Equal to True
                Then - Actions
                    Unit - Create 5 Army x1 for (Owner of (Targeted unit)) at (Position of (Targeted unit)) facing Default building facing degrees
                    Unit - Remove (Targeted unit) from the game
                Else - Actions
                    Do nothing





I also wanted the new units to have the same %hp as the unit that created them (to prevent abuse from pulling a tank back with 5% health to get two cavalry at 100% health).

I had not thought of a way to do that yet.

I also was considering trying to combine units (5 riflemen -> 1 Cavalry, etc). Hadn't worried about it yet though.



EDIT: Eh, looks like I changed my mind. I tried doing "targeted unit" instead of "unit has specific buff." Neither is working. I guess I should also note that I edited the invisibility buff when I was trying the specific buff condition."
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top