Units = 80% complete
Triggers = 0% complete
Terrain = 100% complete
Quests = 0% complete
Items = 0% complete
Names for Units = 25% complete
Map size = 224 x 224 possibly bigger...
Name for map = No Idea?
I'm currently working a RPG style map. I hope that it is completely original and well planned out so everyone will enjoy playing it.
Gameplay =
1. Tycoon
2. Deathmatch
3. Slayer
4. Possibly more
Tycoon: the first player to reach X amount of gold is the winner.
Deathmatch: the last guy standing wins the game. Each person gets X amount of lives.
Slayer:The first person to kill a very hard monster (I haven't named him yet) wins.
Civalry : person who finishes the most quests in a certain amount of time wins (maybe)
Possibly more: I might think of new game modes and add them...
Game
You start of as a peasant and try to make a living. There are a bunch of professions you can choose from to earn money and by items or upgrade for your unit. You can also sell your soul to the demons and become an evil unit.
Professions:
1. Fisherman- catch fish 3 standard fish you can catch anywhere, and more advanced fish in different lakes and rivers.
2. Hunter- hunt bears, boars, ealges, and deers
3. Miner- mine for different types of gems
4. Headhunter- hunt rare and strong monsters and return their head to the headhunter.
5. Farmer- grow crops and build buildings that spawn sheep chickens or pigs
6. Lumberjack- chop trees
7. Electrician- build generators that generate electricity and then convert the electricity into a power orb. After that return it to the observatory.
8. Bounty Hunter- capture units and bring them back the prison to receive gold. also able to catch other players for a reward.
9. more...hopefully
Stuff to know
Races in the Game
1. Humans
2. Demons
3. Mur'guls
4. Dranai
5. Night Elfs
Playable Races
1. Humans
2. Demons
Humans: you start of as a human. There is one huge human town and several human villages spread across the map.
Demons: there is one human village that was taken over by the demons and now belongs to them.
Mur'guls:They are found in in a watery area.
Dranai: they are found deep in the caves.
Night elfs: they are found deep in the forest.
Facts:
There are no Hero's
Humans and demons are at war
If you choose to be a demon you will be at war with the humans
If you stay a human you will be at war with the demons
Mur'guls, Night elfs, and Dranai are neutral
Unit System: Since there are no hero's I've tried to think of an original way to make normal units feel like hero's so they game stays interesting. Units will receive special skills and abilities depending on how many units they kill.
Also there will be ranks so the amount of units killed will add a skill that increases your evasion and critical hit.
Additionally you can choose classes and upgrade your unit in the class you will be in.
Feedback???:
I would really like it if you gave me some feedback on my idea. Possibly give me some ideas, suggestions. or things you disliked. This is the most important to me i want to know what everyone thinks about my idea and map so i can change it so most people will like it.
please take 2 minutes out of your time to send some feedback.
Sidenote
I'll try to finish this game in the next 2 months....
I really need to work on my triggers bc I'm not the best at them. However I'll try my best to finish the game.
overview
Some NEW! Screenshots
ignore the purple boxes
terraining is not final and may change.
if theres anyone good at trigger, spells, balancing units and quests please let me know if your willing to help. It'll speed everything up.
also if your creative at making up good names for units and the title of this game please let me know
credit will be given if people help.
I'd like one person for each of the areas
triggers
spells
quests
Triggers = 0% complete
Terrain = 100% complete
Quests = 0% complete
Items = 0% complete
Names for Units = 25% complete
Map size = 224 x 224 possibly bigger...
Name for map = No Idea?
I'm currently working a RPG style map. I hope that it is completely original and well planned out so everyone will enjoy playing it.
Gameplay =
1. Tycoon
2. Deathmatch
3. Slayer
4. Possibly more
Tycoon: the first player to reach X amount of gold is the winner.
Deathmatch: the last guy standing wins the game. Each person gets X amount of lives.
Slayer:The first person to kill a very hard monster (I haven't named him yet) wins.
Civalry : person who finishes the most quests in a certain amount of time wins (maybe)
Possibly more: I might think of new game modes and add them...
Game
You start of as a peasant and try to make a living. There are a bunch of professions you can choose from to earn money and by items or upgrade for your unit. You can also sell your soul to the demons and become an evil unit.
Professions:
1. Fisherman- catch fish 3 standard fish you can catch anywhere, and more advanced fish in different lakes and rivers.
2. Hunter- hunt bears, boars, ealges, and deers
3. Miner- mine for different types of gems
4. Headhunter- hunt rare and strong monsters and return their head to the headhunter.
5. Farmer- grow crops and build buildings that spawn sheep chickens or pigs
6. Lumberjack- chop trees
7. Electrician- build generators that generate electricity and then convert the electricity into a power orb. After that return it to the observatory.
8. Bounty Hunter- capture units and bring them back the prison to receive gold. also able to catch other players for a reward.
9. more...hopefully
Stuff to know
Races in the Game
1. Humans
2. Demons
3. Mur'guls
4. Dranai
5. Night Elfs
Playable Races
1. Humans
2. Demons
Humans: you start of as a human. There is one huge human town and several human villages spread across the map.
Demons: there is one human village that was taken over by the demons and now belongs to them.
Mur'guls:They are found in in a watery area.
Dranai: they are found deep in the caves.
Night elfs: they are found deep in the forest.
Facts:
There are no Hero's
Humans and demons are at war
If you choose to be a demon you will be at war with the humans
If you stay a human you will be at war with the demons
Mur'guls, Night elfs, and Dranai are neutral
Unit System: Since there are no hero's I've tried to think of an original way to make normal units feel like hero's so they game stays interesting. Units will receive special skills and abilities depending on how many units they kill.
Also there will be ranks so the amount of units killed will add a skill that increases your evasion and critical hit.
Additionally you can choose classes and upgrade your unit in the class you will be in.
Feedback???:
I would really like it if you gave me some feedback on my idea. Possibly give me some ideas, suggestions. or things you disliked. This is the most important to me i want to know what everyone thinks about my idea and map so i can change it so most people will like it.
please take 2 minutes out of your time to send some feedback.
Sidenote
I'll try to finish this game in the next 2 months....
I really need to work on my triggers bc I'm not the best at them. However I'll try my best to finish the game.
overview
Some NEW! Screenshots
ignore the purple boxes
terraining is not final and may change.
if theres anyone good at trigger, spells, balancing units and quests please let me know if your willing to help. It'll speed everything up.
also if your creative at making up good names for units and the title of this game please let me know
credit will be given if people help.
I'd like one person for each of the areas
triggers
spells
quests