how did you make the terrain look so detailed? I've only seen the screenshots, but I didn't even know it was possible to make the terrain look that good.
That is the only part of the map I haven't done. I knew terrain is a huge deal for maps and if it wasn't done very well it wouldn't be an attractive item for players. So I sought out Krewl Rain, one of the shaman in my guild, she is masterful with art and she designed everything from scratch with only a few words of input, "I want this area dark, this one an icy area" and that was about it. She has done a ton of work in other maps and is phenomenal at what she does.
Here is a link of her profile on our website: Krewl Rain
A brief update....3:48AM and I still have to create a loot table for the Goblin Warchief miniboss, finish a few more merchants up, and a few other things. Ill will have this hopefully finished for Sunday evening. Sorry for the delays, but I have a lot to add and make sure its all working...Check out the changelog for everything thats coming.
Ranger Update
Guided Arrow - I almost certainly will change this. I had this primarly geared for PvP but it may be too powerful and I don't think it would be practical as a leveling skill.
Vineshot seems to lag and there is an issue with the graphic placement Ill fix it later
But I'll give some information out about the 2 minibosses. Do not try and solo them, you will die, unless of course you are far over their level, or theres some glitches I'm not aware of. The Impaler is level 17 and does a bit of damage. He has a very special ability too, have fun with that. I would think a team of 3 should be able to kill him, assuming one is a Cleric. The Goblin Warchief is level 29, yes thats twenty nine. I believe I scaled him to properly take on 3 people around level 20, so the same situation. His special ability is very unique as well, I really recommend you paying attention while you fight him. They each have a small chance to drop something nice(5 different items or so per). Simple right? Have fun trying to kill them.
I want to clarify that these are mini bosses and not rare mobs. There is a big difference. Rare mobs are those that you kill a generic unit and the rare mob has a chance to spawn, the mobs are always up given respawn.
Since the rogue's abilities I made are broken at the moment, Ill postpone releasing her until 1.4. I'm still getting some fatal errors on skills.
Public Beta v1.3c - There is no official changelog for this version.
Map cannot be played in single player, you can still play it solo but it must be on B.net or LAN
All of the major problems in 1.3b have been fixed with this version. I hope the desynchs are fixed, I did about 9 tests between my desktop and laptop and neither machine was disconnected, I also did a test on b.net with some of my clan mates.
-Desynchs fixed
-Numerous Balances
-Attributer on Load
-Fixed some item saving issues
-Several spell bugs
-Few cosmetics
Haven't had much in terms of an update in a while. The v1.4 release is going to have a lot fixed in it, not to mention a bunch of new content. The reason this release is taking so long is a result of the potion system I've been working on. I didn't want to have potions take up an inventory slot, because this would impair the player from having another piece of equipment on. I didn't want to make them stackable because they wouldn't save or backpack very well. I had to come up with something better, so, I did!
Version 1.4 is now out. This version has another new zone in it, many many new items (about 80 new ones), numerous fixes, another fix to the experience system, fixes on critical problems with equipment system and the glorious new potion system. As always download is in the forums and the list of changes are in the changelog.
This version took so long because of everything that was added. The changelog for this is the longest one to date, many things were changed.
A lot of stuff in RL is taking over much of my time. The next week or so I won't have the ability to work on the map. Ill release another version before I cut out to illustrate the new features I'm adding.
What I've done so far:
-Experience system changed to allow all levels to gain experience.
-Experience values are still diminished upon distance between levels.
-Experience given now tailors itself to the number of players in game.
-Experience given is divided evenly among all players in the area.
-Enemy unit's hitpoints scale according to the number of players in game.
-Creep randomly move about now. Beware!
Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences