TriggerHappy
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- Reaction score
- 341
Save and Load Code
TriggerHappy187
Version 1.5
Version 1.5
Documentation
Version 1.5 is pretty much a complete optimization of my old save and load system (1.4).
Throughout this page I will tell you the advantages of my system over the others, as well as the features.
Features
Security
Compression
The system finds the best possible solution, while keeping your code random, but also short.
I have also created a function which combines the bookmarks of each character, into two characters.
Now, each value that needs saving needs at least 1 bookmark, say you save..
6 Items
1 Hero
1 Hero level
Thats 8 values, which gets compressed into 2. The system just saved 6 characters.
Throughout this page I will tell you the advantages of my system over the others, as well as the features.
Features
- Extremely easy to use
- The entire frontend is in GUI, no jass knowledge needed.
- The code is optimized heavily which leads to short codes.
- The entire code is almost random, without using any unneeded spaces.
- Highly optimizable
Security
- Player name saves
- The entire code is seemingly random, new codes are generated every save.
Compression
The system finds the best possible solution, while keeping your code random, but also short.
I have also created a function which combines the bookmarks of each character, into two characters.
Now, each value that needs saving needs at least 1 bookmark, say you save..
6 Items
1 Hero
1 Hero level
Thats 8 values, which gets compressed into 2. The system just saved 6 characters.
Version 1.6?
In version 1.6 I will try to take all of your suggestions, and implement them
Heres a current list of what i'm hoping to implement.
- Even better compression
- More security checks without changing length
- Code scrambling (almost done)