Set Level Of Ability

Raizn

New Member
Reaction score
2
Hi Helpers,

I´m on a new spell called Totem Fury. This spell actually spawns 5 different totems with 5 different proccs. those totems will be activated 5 seconds after the previous totem procced. thats fine but i divided the spell into 6 triggers. each totem got one and the main trigger which will spawn the totems and do special effects and so on. now my problem is to set the level of each totem effect to the level of the original totem fury spell given to the hero. i tried to make an integer var and set it to the heroes level of ability of totem fury each time he actually cast the spell. and the spell given to the totems will read that to set their own ability level. but that is not working at all for some reason. does anybody have a good idea to solve this litte problem.

bye raizn
 

LearningCode

New Member
Reaction score
24
Did you remember to set the MAX number of levels the totems have to the MAX number of levels the hero has? =x
Just asking the simple questions because I haven't seen the trigger and it might be the small things screwing you up.

This spell is only used by one hero, right?
Nothing else is overwrighting the integer variable you used?

Bah, could you post the trigger up?
 

Raizn

New Member
Reaction score
2
Ye sure...

Trigger:
  • Totem Level
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Totem Fury
    • Actions
      • Set TotemLvL[(Player number of (Triggering player))] = (Level of Totem Fury for (Triggering unit))


Trigger:
  • Totem Fury
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Totem Fury
    • Actions
      • Unit - Create 1 Earth Totem for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 300.00 towards 72.00 degrees) facing Default building facing degrees
      • Unit - Create 1 Fire Totem for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 300.00 towards 144.00 degrees) facing Default building facing degrees
      • Unit - Create 1 Water Totem for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 300.00 towards 216.00 degrees) facing Default building facing degrees
      • Unit - Create 1 Wind Totem for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 300.00 towards 288.00 degrees) facing Default building facing degrees
      • Unit - Create 1 Storm Totem for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 300.00 towards 360.00 degrees) facing Default building facing degrees
      • Wait 27.00 seconds
      • Unit Group - Pick every unit in TotemGrp[(Player number of (Triggering player))] and do (Actions)
        • Loop - Actions
          • Unit - Kill (Picked unit)


Trigger:
  • Earth Totem
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Earth Totem
    • Actions
      • Custom script: local effect Totem1
      • Custom script: set Totem1 = AddSpecialEffectTarget("Abilities\\Spells\\Orc\\EarthQuake\\EarthQuakeTarget.mdl", GetTriggerUnit(), "origin")
      • Unit Group - Add (Triggering unit) to TotemGrp[(Player number of (Owner of (Triggering unit)))]
      • Unit Group - Pick every unit in (Units within 750.00 of (Position of (Triggering unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Add Entangling Roots 11 to (Picked unit)
          • Unit - Set level of Entangling Roots 11 for (Last created unit) to TotemLvL[(Player number of (Owner of (Triggering unit)))]
          • Unit - Order (Picked unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
          • Wait 0.05 seconds
          • Unit - Remove Entangling Roots 11 from (Picked unit)
      • Wait 5.00 seconds
      • Custom script: call DestroyEffect(Totem1)


and so on. the next steps will only trigger the next totem spell.
 

LearningCode

New Member
Reaction score
24
Trigger:
  • Unit - Add Entangling Roots 11 to (Picked unit)

Whut.
I don't see what this does.
You want to add the ability to (Triggering unit)
Not (Picked unit), and you defined Picked unit as the enemy

Trigger:
  • Unit - Set level of Entangling Roots 11 for (Last created unit) to TotemLvL[(Player number of (Owner of (Triggering unit)))]


This is the problem, You used "Last created unit"
This trigger is different from the other triggers.
It does not understand "Last created unit" because it wasn't defined in this trigger

Trigger:
  • Unit - Remove Entangling Roots 11 from (Picked unit)

Probably related to the first mistake

You should change it to:
Trigger:
  • Unit - Add Entangling Roots 11 to (Triggering unit)

And
Trigger:
  • Unit - Set level of Entangling Roots 11 for (Triggering unit) to TotemLvL[(Player number of (Owner of (Triggering unit)))]


And
Trigger:
  • Unit - Remove Entangling Roots 11 from (Triggering unit)
 

Raizn

New Member
Reaction score
2
na your wrong but u helped me to solve this. the triggering unit of that trigger is the totem. so i will never use triggerung unit. but i tried to set the level of last created unit. but there is no last created unit. i change it from last created to picked unit and it works now. anyways +rep for you

bye raizn
closed cause problem solved
 

Ph[o]bia

New Member
Reaction score
7
Ye sure...

Trigger:
  • Totem Level
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Totem Fury
    • Actions
      • Set TotemLvL[(Player number of (Triggering player))] = (Level of Totem Fury for (Triggering unit))


Trigger:
  • Totem Fury
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Totem Fury
    • Actions
      • Unit - Create 1 Earth Totem for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 300.00 towards 72.00 degrees) facing Default building facing degrees
      • Unit - Create 1 Fire Totem for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 300.00 towards 144.00 degrees) facing Default building facing degrees
      • Unit - Create 1 Water Totem for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 300.00 towards 216.00 degrees) facing Default building facing degrees
      • Unit - Create 1 Wind Totem for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 300.00 towards 288.00 degrees) facing Default building facing degrees
      • Unit - Create 1 Storm Totem for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 300.00 towards 360.00 degrees) facing Default building facing degrees
      • Wait 27.00 seconds
      • Unit Group - Pick every unit in TotemGrp[(Player number of (Triggering player))] and do (Actions)
        • Loop - Actions
          • Unit - Kill (Picked unit)


Trigger:
  • Earth Totem
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Earth Totem
    • Actions
      • Custom script: local effect Totem1
      • Custom script: set Totem1 = AddSpecialEffectTarget("Abilities\\Spells\\Orc\\EarthQuake\\EarthQuakeTarget.mdl", GetTriggerUnit(), "origin")
      • Unit Group - Add (Triggering unit) to TotemGrp[(Player number of (Owner of (Triggering unit)))]
      • Unit Group - Pick every unit in (Units within 750.00 of (Position of (Triggering unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Add Entangling Roots 11 to (Picked unit)
          • Unit - Set level of Entangling Roots 11 for (Last created unit) to TotemLvL[(Player number of (Owner of (Triggering unit)))]
          • Unit - Order (Picked unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
          • Wait 0.05 seconds
          • Unit - Remove Entangling Roots 11 from (Picked unit)
      • Wait 5.00 seconds
      • Custom script: call DestroyEffect(Totem1)


and so on. the next steps will only trigger the next totem spell.


Cmon -.- "Wait" , never use this ,
 

Raizn

New Member
Reaction score
2
ye i just used it cause the unit will not cast roots on themselves without the wait. and i was to lazy to trigger it another way^^ but i know that a wait in a loop is a nono^^

but ok i changed it to this:

Trigger:
  • Earth Totem
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Earth Totem
    • Actions
      • Custom script: local effect Totem1
      • Custom script: set Totem1 = AddSpecialEffectTarget("Abilities\\Spells\\Orc\\EarthQuake\\EarthQuakeTarget.mdl", GetTriggerUnit(), "origin")
      • Unit Group - Add (Triggering unit) to TotemGrp[(Player number of (Owner of (Triggering unit)))]
      • Unit Group - Pick every unit in (Units within 750.00 of (Position of (Triggering unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Add Entangling Roots 11 to (Picked unit)
          • Unit - Set level of Entangling Roots 11 for (Picked unit) to TotemLvL[(Player number of (Owner of (Triggering unit)))]
          • Unit - Order (Picked unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
      • Wait 5.00 seconds
      • Custom script: call DestroyEffect(Totem1)


Trigger:
  • Earth Remove
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Entangling Roots 11
    • Actions
      • Unit - Remove Entangling Roots 11 from (Triggering unit)


its fine for you now ?^^
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top