Setting Points

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
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hello, I need a little bit more help with a spell (again) >.<

With my spell it selectsa random unit from my set unit group, and creates a bunch of dummies leading to the unit.

I figured the easiest way to do this would be map a loop, then have the dummy add in with the position having a polar offset. Now how would I set it so that the dummies go to the unit.

The unit group are all units within 750 range of the casting hero.
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
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This is what I currently have for a trigger:

Code:
Effects
    Events
        Time - assassin_Timer expires
    Conditions
        (Caster has buff Assassin Strike ) Equal to True
    Actions
        Set assassin_Target = (Random unit from assassin_TargetGroup)
        Set assassin_TargetPoint = (Position of assassin_Target)
        For each (Integer A) from 0 to 24, do (Actions)
            Loop - Actions
                Unit - Create 1 Assassin [Dummy] for (Owner of Caster) at (Position of Caster) facing Default building facing degrees
                Set assassin_Dummy[(Integer A)] = (Last created unit)

I need to change assassin_TargetPoint to a real variable so I can use it as a polar offset, but I don't know how to do set a position (x,y) into a real.

Also, how to you change the transparency of a unit?
 

Ghan

Administrator - Servers are fun
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Ok, right after you create the unit, just order the unit to move to the position of the target.
Preferably use a variable to remove the leaks....
Or am I misunderstanding you?
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
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you are probably misunderstanding me

What I need done is that the trigger needs to do this:
1. When the timer expires it picks a random unit from my unit group and sets a variable to the unit, as well as to the position of the unit (in a real variable)
2. it then creates my dummy units in a line to that unit (my dummys are demon hunters).
3. it teleports the casting hero behind the unit, and the rest i can do.

hopefully that clears thing up :D
 

Ghan

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You can't set a point to a real variable.
And I don't think there's a reason you would need to.

I think you want something like this:

Code:
Set Offset_Point = Caster_Location offset by ((Real((Integer A))) x 100.00) towards (Angle from Caster_Location to Target_Location) degrees)
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
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Yes it is, which is why I am trying to ask questions so that I don't get the direct trigger, that way I am not cheating ^_^

and thanks Ghan, so that would be what point exactly?
 

Ghan

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> so that would be what point exactly?

Well, the points that you use for the position of the caster and the position of the targeted unit.
Put that in the loop before you create the unit, then create the unit at that point, then remove the leak.
Because of the Integer A, it will increase the distance away that the units are each time they are created.
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
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Thanks for the help.

Now I got some volunteer work to do so when I get home I will test this out ^_^
 

hell_knight

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Rules:

* You can use GUI or JASS. However, all spell related code must be written by you, barring a generic game cache system, or vJASS
* Your entered spell must be made specifically for this contest, and must not have been started before the official start of this contest
* Imported models / icons are not allowed, unless they have been made by you specifically for this contest (unless special consideration is given - pm me for more info)
* You may receive no help from anyone in the creation of your spell
* Your spell must fit the theme, if you have questions, pm me
* I reserve the right to cancel this contest at any time for any reason
_________________________________________________________________________

True you are not asking it direcetly, but direcetly posting your code, and the only purpose you are asking this IS to finish that spell. Is pretty much cheating or that rule would be pretty meaningless cause we don't support OH HERES MY MAP GO FINISH THE SPELL FO ME
( Should let judge decide though)
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
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>OH HERES MY MAP GO FINISH THE SPELL FO ME

Umm...how is...

I can't figure this line of code out, can you give me a few pointers or help?

cheating?

Although, I will ask Acehart about I guess.
 
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