Settings fall on Blue when there is no Red, and Teal when no Red or Blue....

Bennittow

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In my game i have settings, via dialog box, shown to Player 1 Red. But in my game, a 6 player somewhat RPG, color is irrelevant. So i made a trigger to try to accomplish this. But it is still to early to get testers for the game.

Here's the trigger:(attatched)

('Dialog_Paths' is the name of the settings dialog menu)
Please let me know if this will work, or have any unforeseen impacts on the game.
 

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Solu9

You can change this now in User CP.
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I think it will work. Though I would do it something like this:

Trigger:
  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)), do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Player((Integer A))) controller) Equal to User
            • Then - Actions
              • Dialog - Show (Clicked dialog) for (Player((Integer A)))
              • Skip remaining actions
            • Else - Actions


Where "Dialog - Show (Clicked dialog) for (Player((Integer A)))" is your dialog. Be aware that only the first player slot used by a user will get shown the dialog.
 
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