SINISTAR sprite model

Narks

Vastly intelligent whale-like being from the stars
Reaction score
90
I AM SINISTAR! RUN! RUN! RUN!

sinistar.jpg


Took me three hours, but I managed to turn the Blood Mage's balls into Sinistar. Had tons of trouble - just kept tweaking stuff until it worked. I don't even know what half the edits I did do.

I've attached the map and the model / texture to this post, for fun.

I've got a few questions, though:

1). Right now, Sinistar is actually scaled using object editor to 10.00. How can I edit the model so I can leave him at 1.00 scale? (I'm using notepad btw).

2). Sinistar's health bar appears quite high over the unit. Is this an object editor setting, or do I change this in the model?

3). Any ideas for animating it? I am thinking somehow change the texture of the sprite, or hide / show different geosets or something. I really don't know what I'm doing though. Changing the texture of the sprite seems the best option, but I don't know how.

Also this might be useful, if I understood it: http://savetime.engineforge.net/game/war3/NubMdxFormat.txt

Code:
// Converted Fri Jan 29 01:43:06 2010
// MdlxConv Version Mar  3 2007.
Version {
	FormatVersion 800,
}
Model "SpriteModel" {
	BlendTime 150,
	MinimumExtent { -30, -30, -30 },
	MaximumExtent { 30, 30, 30 },
}
Sequences 3 {
	Anim "Stand" {
		Interval { 1667, 2333 },
		MinimumExtent { -29.011801, -29.011801, -29.011801 },
		MaximumExtent { 29.011801, 29.011801, 29.011801 },
		BoundsRadius 29.011801,
	}
	Anim "Death" {
		Interval { 2667, 6667 },
		NonLooping,
		MinimumExtent { -29.906601, -29.113001, -29.011801 },
		MaximumExtent { 29.011801, 29.011801, 30.709000 },
		BoundsRadius 29.972500,
	}
	Anim "Birth" {
		Interval { 8000, 8667 },
		NonLooping,
		MinimumExtent { -29.011801, -29.011801, -29.011801 },
		MaximumExtent { 29.011801, 29.011801, 29.011801 },
		BoundsRadius 29.011801,
	}
}
GlobalSequences 1 {
	Duration 1433,
}
Textures 1 {
	Bitmap {
		Image "SINISTAR.blp",
	}
}
Materials 1 {
	Material {
		Layer {
			FilterMode Blend,
			Unshaded,
			Unfogged,
		}
	}
}
Geoset {
	Vertices 4 {
		{ 0.000000, -8.601140, 8.601120 },
		{ 0.000000, -8.601140, -8.601120 },
		{ 0.000000, 8.601140, 8.601120 },
		{ 0.000000, 8.601140, -8.601120 },
	}
	Normals 4 {
		{ 1.000000, 1.000000, 1.000000 },
		{ 1.000000, 1.000000, 1.000000 },
		{ 1.000000, 1.000000, 1.000000 },
		{ 1.000000, 1.000000, 1.000000 },
	}
	TVertices 4 {
		{ 0.000000, 0.000000 },
		{ 0.000000, 1.000000 },
		{ 1.000000, 0.000000 },
		{ 1.000000, 1.000000 },
	}
	VertexGroup {
		0,
		0,
		0,
		0,
	}
	Faces 1 6 {
		Triangles {
			{ 0, 1, 2, 3, 2, 1 },
		}
	}
	Groups 1 1 {
		Matrices { 1 },
	}
	MinimumExtent { 0.000000, -8.601140, -8.601120 },
	MaximumExtent { 0.000000, 8.601140, 8.601120 },
	Anim {
		MinimumExtent { 0.000000, -8.601140, -8.601120 },
		MaximumExtent { 0.000000, 8.601140, 8.601120 },
		BoundsRadius 12.163800,
	}
	Anim {
		MinimumExtent { 0.000000, -8.601140, -8.601120 },
		MaximumExtent { 0.000000, 8.601140, 8.601120 },
		BoundsRadius 12.163800,
	}
	Anim {
		MinimumExtent { 0.000000, -8.601140, -8.601120 },
		MaximumExtent { 0.000000, 8.601140, 8.601120 },
		BoundsRadius 12.163800,
	}
	MaterialID 0,
	SelectionGroup 0,
}
GeosetAnim {
	Alpha 4 {
		DontInterp,
		2667: 1.000000,
		3800: 1.000000,
		8000: 1.000000,
		8067: 1.000000,
	}
	GeosetId 0,
}
Bone "Plane04" {
	ObjectId 0,
	Parent 2,
	Billboarded,
	GeosetId 0,
	GeosetAnimId 0,
}
Bone "Ball" {
	ObjectId 1,
	Parent 2,
	Billboarded,
	GeosetId 1,
	GeosetAnimId 0,
}
Helper "Dummy01" {
	ObjectId 2,
	Scaling 4 {
		Linear,
		2667: { 1.000000, 1.000000, 1.000000 },
		2900: { 0.000001, 0.000001, 0.000001 },
		3333: { 0.000001, 0.000001, 0.000001 },
		6667: { 0.000001, 0.000001, 0.000001 },
	}
}
PivotPoints 7 {
	{ 0.000000, 0.000000, 0.000000 },
	{ 0.000000, 0.000000, 0.000000 },
	{ -0.909726, -0.102900, 1.725420 },
	{ -0.257922, 0.199514, 0.200856 },
	{ 0.000000, 0.000000, 0.000000 },
	{ 0.000000, 0.000000, 0.000000 },
	{ 0.000000, 0.000000, 0.000000 },
}

EDIT: Also, can anyone find a goddamn sprite sheet of Sinistar? I can't find him anywhere.
 

Attachments

  • SINISTAR ALLTIER ALLSTAR.w3x
    87.1 KB · Views: 215
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