Narks
Vastly intelligent whale-like being from the stars
- Reaction score
- 90
I AM SINISTAR! RUN! RUN! RUN!
Took me three hours, but I managed to turn the Blood Mage's balls into Sinistar. Had tons of trouble - just kept tweaking stuff until it worked. I don't even know what half the edits I did do.
I've attached the map and the model / texture to this post, for fun.
I've got a few questions, though:
1). Right now, Sinistar is actually scaled using object editor to 10.00. How can I edit the model so I can leave him at 1.00 scale? (I'm using notepad btw).
2). Sinistar's health bar appears quite high over the unit. Is this an object editor setting, or do I change this in the model?
3). Any ideas for animating it? I am thinking somehow change the texture of the sprite, or hide / show different geosets or something. I really don't know what I'm doing though. Changing the texture of the sprite seems the best option, but I don't know how.
Also this might be useful, if I understood it: http://savetime.engineforge.net/game/war3/NubMdxFormat.txt
EDIT: Also, can anyone find a goddamn sprite sheet of Sinistar? I can't find him anywhere.
Took me three hours, but I managed to turn the Blood Mage's balls into Sinistar. Had tons of trouble - just kept tweaking stuff until it worked. I don't even know what half the edits I did do.
I've attached the map and the model / texture to this post, for fun.
I've got a few questions, though:
1). Right now, Sinistar is actually scaled using object editor to 10.00. How can I edit the model so I can leave him at 1.00 scale? (I'm using notepad btw).
2). Sinistar's health bar appears quite high over the unit. Is this an object editor setting, or do I change this in the model?
3). Any ideas for animating it? I am thinking somehow change the texture of the sprite, or hide / show different geosets or something. I really don't know what I'm doing though. Changing the texture of the sprite seems the best option, but I don't know how.
Also this might be useful, if I understood it: http://savetime.engineforge.net/game/war3/NubMdxFormat.txt
Code:
// Converted Fri Jan 29 01:43:06 2010
// MdlxConv Version Mar 3 2007.
Version {
FormatVersion 800,
}
Model "SpriteModel" {
BlendTime 150,
MinimumExtent { -30, -30, -30 },
MaximumExtent { 30, 30, 30 },
}
Sequences 3 {
Anim "Stand" {
Interval { 1667, 2333 },
MinimumExtent { -29.011801, -29.011801, -29.011801 },
MaximumExtent { 29.011801, 29.011801, 29.011801 },
BoundsRadius 29.011801,
}
Anim "Death" {
Interval { 2667, 6667 },
NonLooping,
MinimumExtent { -29.906601, -29.113001, -29.011801 },
MaximumExtent { 29.011801, 29.011801, 30.709000 },
BoundsRadius 29.972500,
}
Anim "Birth" {
Interval { 8000, 8667 },
NonLooping,
MinimumExtent { -29.011801, -29.011801, -29.011801 },
MaximumExtent { 29.011801, 29.011801, 29.011801 },
BoundsRadius 29.011801,
}
}
GlobalSequences 1 {
Duration 1433,
}
Textures 1 {
Bitmap {
Image "SINISTAR.blp",
}
}
Materials 1 {
Material {
Layer {
FilterMode Blend,
Unshaded,
Unfogged,
}
}
}
Geoset {
Vertices 4 {
{ 0.000000, -8.601140, 8.601120 },
{ 0.000000, -8.601140, -8.601120 },
{ 0.000000, 8.601140, 8.601120 },
{ 0.000000, 8.601140, -8.601120 },
}
Normals 4 {
{ 1.000000, 1.000000, 1.000000 },
{ 1.000000, 1.000000, 1.000000 },
{ 1.000000, 1.000000, 1.000000 },
{ 1.000000, 1.000000, 1.000000 },
}
TVertices 4 {
{ 0.000000, 0.000000 },
{ 0.000000, 1.000000 },
{ 1.000000, 0.000000 },
{ 1.000000, 1.000000 },
}
VertexGroup {
0,
0,
0,
0,
}
Faces 1 6 {
Triangles {
{ 0, 1, 2, 3, 2, 1 },
}
}
Groups 1 1 {
Matrices { 1 },
}
MinimumExtent { 0.000000, -8.601140, -8.601120 },
MaximumExtent { 0.000000, 8.601140, 8.601120 },
Anim {
MinimumExtent { 0.000000, -8.601140, -8.601120 },
MaximumExtent { 0.000000, 8.601140, 8.601120 },
BoundsRadius 12.163800,
}
Anim {
MinimumExtent { 0.000000, -8.601140, -8.601120 },
MaximumExtent { 0.000000, 8.601140, 8.601120 },
BoundsRadius 12.163800,
}
Anim {
MinimumExtent { 0.000000, -8.601140, -8.601120 },
MaximumExtent { 0.000000, 8.601140, 8.601120 },
BoundsRadius 12.163800,
}
MaterialID 0,
SelectionGroup 0,
}
GeosetAnim {
Alpha 4 {
DontInterp,
2667: 1.000000,
3800: 1.000000,
8000: 1.000000,
8067: 1.000000,
}
GeosetId 0,
}
Bone "Plane04" {
ObjectId 0,
Parent 2,
Billboarded,
GeosetId 0,
GeosetAnimId 0,
}
Bone "Ball" {
ObjectId 1,
Parent 2,
Billboarded,
GeosetId 1,
GeosetAnimId 0,
}
Helper "Dummy01" {
ObjectId 2,
Scaling 4 {
Linear,
2667: { 1.000000, 1.000000, 1.000000 },
2900: { 0.000001, 0.000001, 0.000001 },
3333: { 0.000001, 0.000001, 0.000001 },
6667: { 0.000001, 0.000001, 0.000001 },
}
}
PivotPoints 7 {
{ 0.000000, 0.000000, 0.000000 },
{ 0.000000, 0.000000, 0.000000 },
{ -0.909726, -0.102900, 1.725420 },
{ -0.257922, 0.199514, 0.200856 },
{ 0.000000, 0.000000, 0.000000 },
{ 0.000000, 0.000000, 0.000000 },
{ 0.000000, 0.000000, 0.000000 },
}
EDIT: Also, can anyone find a goddamn sprite sheet of Sinistar? I can't find him anywhere.